Greetings, Space Corps Operatives!
1.2.0 Changelog
Highlighted Changes:
- A new character is available for play, Blott, the enigmatic xeno-botanist. Use Blotts mastery of nature and unique wills over nature to control the battlefield or feed your friends
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New Gadgets added to the game
- Blaster Grenade
- Acid Grenade
- Spore Grenade
- Molten Grenade
- Shock Trap
- Gateway
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New and improved skill trees for all characters
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Added a Space Corps Mission Relay Structure in survival mode
- Added a new dedicated building mode for controller
New
- Fences can now be mass deconstructed (it will stop at Walls / Floors and Gates)
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Bio-shroom now have a player planted growing icon
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Landmark models have been added to the map
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Buffs / Debuffs added to stats panel in the Character Interface
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Added a new Oxygen / Heat escaping effect from Shelters / Habitats when doors are open
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Added the ability to reorder the research queue with click and drag (controller support included)
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Metallic dye packs have been added to the Unlocks screen
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Added new Bar Hollow music
Other Changes
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Organic, Mineral and Crystal Data no longer drop on death
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The maximum character level is now 25, down from 30
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Weather effects are now hidden in Shelters and Habitats
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The Brachylon Marketplace has been rebalanced to allow more use in the late game
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Players now receive higher experience points for completing late tier missions in Conquest mode
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Increased the stack size limit of many items in the inventory
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The Proximity Mine damage has been increased
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Plant Bays no longer show on the map
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Improved the Satarad's effects, they now have passive fire and better explosions
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Increased the timer until death in the downed state in multiplayer
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Map orientation buttons now hide when using controller
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Tooltips no longer display on the map when initially opened and will enable upon using the D-pad
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Players can no longer throw gadgets through Shelter / Habitat Walls
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The Recycler interaction radius has been increased
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Further increased weapon durability
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Improved the Jungle Tamber plant's harvest effects
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Further improved the health bar visuals
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Improved the visuals of transparent objects so they are easier to see in weather and in the
corruption -
Habitat visibility buttons will now only appear when near walls
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Improved the Gloo Turret effect visuals
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Players can now easily move between closely placed turrets
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Structures now fill up their health as they are constructing
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Character color dyes now cost 200 Credits instead of 250 per pack
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Improved the server browser game mode icons
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Controller improvements throughout the game, in particular UI and tooltips
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Rebalanced the Crafting Interface and what categories some are displayed in
Fixes
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Fixed a range of issues related to hiding tooltips in combat
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The news feed was not always updating when changing languages
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Fixed an issue where Quinn’s Mini Turret could indefinitely repeat audio
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Fixed an issue where harvesting plants would display their fully grown version along with their growing version
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Fixed a range of damage blocking issue on walls, fences and doors
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Fixed an issue where the healing rod was only healing a single player
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Fixed an issue where mass-deconstruct would ignore the confirmation pop-up in multiplayer
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Fixed an issue where enemy animations would stop during the attack
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Fixed an issue where player damage could skip defensive thresholds on Corrupted Seeds / Nexus’
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Fixed an issue where damaged creatures caught in net weren't hiding their health bar
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Fixed an issue where the Corrupted Warboss attacks would go through fences
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Fixed an issue where players could place plants and floors on Corrupted Seeds / Nexus’
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Fixed an issue where you could hot fill a Shock-Sprite Generator easily using a controller
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Corrupted Seeds / Nexus’ were taking more damage in harder difficulties due to damage increase settings for creatures
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"Hunting the Hunters" achievement which was previously awarded before killing the Corrupted Warboss
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"Geared to Perfection" achievement was awarded before completing all armour sets
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Players can no longer build over gas blossom vines without digging them up first
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Fixed an issue where the task tracker would not load correctly for clients in a multiplayer game
On behalf of the United Worlds Congress, we sincerely thank you for your continued patience and support.
From all of us at Playcorp 💙 and PLAION. 💚
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