Skip to content

Start typing to see game suggestions. This only suggests apps that have a store page.

Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×

Edge of War update for 31 August 2023

Patch Update 0.5.60

Share · View all patches · Build 12072090 · Last edited 31 August 2023 – 15:09:22 UTC by Wendy

Patchnotes via Steam Community

The first patch update (0.5.60) is now available:

Changes

  • Shove skill now triggers attacks of opportunity.
  • Jump skill cost set to 3 AP from previous 2.
  • Defensive stance damage reduction lowered to 10 from previous 25.
  • Tutorial dialogue has been tweaked slightly.
  • Overworld map adjusted.
  • Current villages are now visible on the map even when player hasn’t visited them.
  • Some location names are visible at the start.
  • Encounter variation increased for all locations and paths.
  • Encounter chances updated to reduce chance of getting into masses of overworld encounters after each other
  • Katajanma cave and encounter adjusted.
  • Katajanma can now be traded with upon talking to them a second time.
  • The cauldron in the cave can be used as a poison source.
  • Herb baskets in Katajanma’s cave no longer include herb bouquets.
  • Peycko enemy variation added. Peycko Wayfarer and Peycko Herder and large Hornsnout enemytypes created.
  • Peycko cloth banners have new art that ties in with the Peycko culture.
  • Peycko banner cloth simulation added.
  • Bandit enemy variation increased with some new bandit enemies. Hound, Bandit lvl2 and Drunkard added.
  • Added “Select Single” button to go along with the “Select All” button
  • Character portraits and inventory has new lighting.
  • New special encounter “The Collector” added.
  • Updated a selection of damage type icons.
  • Increased requirements for tactical retreat feat
  • Reduced size of tutorial notification buttons
  • Some minor performance improvements on GPU memory usage
  • Small tweaks on various enemy configurations
  • Improved Tactical Retreat and Battle Caster feat descriptions to better tell what they really do
  • Improved exception handling in couple of places that could’ve caused game to end up in instable state

Bug fixes

  • Fixed players not able to reach max level, effectively making level cap one lower (now you can level up to level 7 which is the current level cap)
  • Going into stealth while in caves could cause unexpected errors and also did not show proper visual indications of characters being hidden
  • Cave enemy and NPC spawning related bug fixed. Caves could spawn multiples of the same character in one grid if exiting and re-entering cave.
  • This also applied many settlements, which could cause major performance issues in Turso or villages. The performance issues persist still in old save games.
  • Inventory: Fixed multiple issues with weapon sets / loadouts
  • Inventory: Fixed equipping items by clicking for non-active characters
  • Inventory: Fixed belt inventory not always working properly when switching characters in inventory screen
  • Inventory screen no longer shows mismatched character info when equipping items to non-active character
  • Tutorial widgets are no longer shown on top of inventory / character sheet, trade or level up window
  • Fixed hidden enemies showing up at wrong times
  • Fixed hidden enemies not having outlines after they’ve become visible
  • Fixed game sometimes soft-locking when entering combat
  • Fixed bug where frog quest did not display the amount of frogspawn needed to finish quest.
  • Esi Isä animations fixed
  • Random encounter levels adjusted and many bugs fixed related to enemy spawning.
  • Stalker Spider Hatchling often was passive while hiding
  • Resting while diseased could lead game to be come instable
  • Quests did not always get all their props spawned correctly (caused sometimes Remains quest to not
  • Spawn placement of enemies was not always desired which could lead to some ambush encounters not to start in combat
  • Enemies often started with reduced armor, especially in encounters
  • Improved rules for starting combat as earlier it was possible to just run into combat and combat only started when movement had ended
  • Made chests to not show health as they could not really be destroyed in any case
    spawn all the required props)
Windows 64-bit Depot 1786072
  • Loading history…
SteamDB has been running ad-free since 2012.
Donate or contribute.
Open link