1.1.5 PATCH NOTES
New features:
- Introduced shelter types. There are four shelter types available, each with different actions:
Military bunker: allows claiming extra upgrade parts, searching yields more grenades,
Medical bunker: allows full healing with no medical supplies cost, searching yields more medical supplies/stimpaks,
Greenhouse bunker: allows party-wide Dread reduction and extra bonuses,
Warehouse/storage bunker: similar to the pre-update bunkers.
- Introduced dynamic shelter props that can appear in any shelter type:
Chess set: grants defense bonus and dread reduction,
Distillery: grants poison immunity and dread reduction,
Oil can: increases bot’s movement range,
Stove: increases bonuses from eating food supplies.
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Introduced two new shelter actions (boosting the energy cell, power stimulant injection)
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Introduced new map layouts.
Bugfixes:
- Characters who were rescued during a mission now can bleed out during such a mission.
- Gunter’s Penetrating Shot action now is unavailable if his weapon is overheated.
As usual, I am waiting for your feedback!
Changed files in this update