Fix patch with some level gen improvements and fixes:
* Added tooltips for conditions and status effects mentioned in status effects.
* (Card/Crossbow) Head Shot: Base Dmg 0.3x->0.6x, Crit. Multiplier 8->3
* (Item) Cat Collar: Health restore 1->2.
* Increased loot chest count for the Streets and Factory areas (10-15 to 15.)
* Increased loot chest count for the Lair area (10-15 to 20.)
* "Surveillance Camera" event encounter can now be fled. Now always spawns farther away from the start position of the map. Agility requirement is lowered (8->5.)
* "Reflection" events now won't block paths and they can all be re-visited after being left.
* "Locked Cages" event items can no longer have the resource they are worth as their cost.
* Fixed a bug causing paths to be blocked by scenery or events.
* Fixed a bug causing the "Sentinel", "Flashlight Specialist" and "Spray Gun Specialist" achievements to unlock all at once.
* Fixed a rare crash occurring at the end of an encounter.
* Fixed card damage preview values being shown wrong when using cards that would cause a weapon swap.
* Changed the description of "Confusion".
* Reduced the count of some of the scenery objects that spawn in the Lair lab section.
* Fixed a decal being placed wrong in the Lair area.
Update Notes for Patch v1.0.1
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