New features
- Added an option to swap the A/B and X/Y controller button icons in the HUD
Modding features
- Added parameter ev.knockbackSuppressed to event.objectDealDamage/objectTakeDamage
- If set to true, knockback is disabled for this attack, separately from the distance specified in ev.knockback
- If set to false, knockback is always applied for this attack, even for otherwise suppressed hits
- If nil (default), knockback is applied if the attack was not suppressed
- If set to true, knockback is disabled for this attack, separately from the distance specified in ev.knockback
- Added functions fear.setRemainingTurns()/fear.getRemainingTurns()
- Added function statusEffect.isActive()
- Added data field training to enum boss.Type, which can be set to false to avoid generating training stairs in the lobby
Bugfixes
Gameplay bugfixes
- Fixed Blademasters resisting knockback on parried hits
- Fixed Transaction Panels in secret shops being destroyed if the tile beneath them is changed
Interface bugfixes
- Fixed long key names being split up across lines in some languages
Modding bugfixes
- Fixed enum boss.Type data field splashTitle not affecting the name displayed on the boss intro screen
- Fixed custom equipment sprites not rendering if they use filtered textures
- Fixed modded enemies inheriting from the Skeleton template appearing as Fortissimole audience members
- Fixed error in event.objectDig if ev.flags.checkAllTiles is set without ev.radius
Changed files in this update