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Update notes via Steam Community


Hello, Engineers!

It's an exciting moment as we introduce you to the latest evolution in the world of Space Engineers - the Warfare Evolution update. Our first update that is released simultaneously on 3 different platforms - Steam, Xbox and now also on PlayStation!

Among the highlights of this free update is the experimental PvP Scenario: Space Standoff, setting the stage for epic confrontations that will test your strategic prowess and combat skills. But that's not all - brace for sweeping Performance, AI and Combat Improvements and Quality of Life (QOL) tweaks that will enhance your overall gameplay experience.

This new PVP scenario will not only provide a new way to experience Space Engineers, but will change and evolve over time as a permanent addition to our Keen hosted, and Community run, Dedicated servers.

Apart of this free update we are also unveiling the Decorative Pack #3. We're thrilled to present 60+ new decorative blocks that will empower your creativity and allow you to bring unique aesthetics to your creations.

Features

  • New PvP Scenario: Space Standoff

  • Performance Improvements: Up-to 60% performance improvements for the large worlds, faster grid updates and better memory usage in the critical steps

  • AI Improvements

    • AI Defensive (Combat), Flee Away From Target feature

    • Event Controller Logic: Added functionality to make proper AND/OR gate (AI Guide)

    • General AI targeting behavior improvements

  • Improved Projectile Ricochets

  • QOL Improvements

    • Third Person Camera improvement for Grids

    • Wheel Suspension Block exclusive area improvements

    • Improved Sensor detection of Voxels

    • Assembler Categories

    • Improved tooltips/UX on Spawn Menu

    • New Content Notifications

Added new Blocks - Base Game

  • Round Armor Panels

    • Light Armor panel Round - S + L grid

    • Light Armor panel Round Corner - S + L grid

    • Heavy Armor panel Round - S + L grid

    • Heavy Armor panel Round Corner - S + L grid

  • Short Wheel Suspensions

    • Short Wheel Suspension 1x1 Right/Left - S + L grid

    • Short Wheel Suspension 2x2 Right/Left - S + L grid

    • Short Wheel Suspension 3x3 Right/Left - S + L grid

    • Short Wheel Suspension 5x5 Right/Left - S + L grid

  • Flat Atmospheric Thrusters

    • Flat Atmospheric Thruster - S + L grid

    • Large Flat Atmospheric Thruster - S + L grid

    • Flat Atmospheric Thruster D Shape - S + L grid

    • Large Flat Atmospheric Thruster D Shape - S + L grid

  • Control Panel Pedestal - S + L grid

  • Button Panel Pedestal - S + L grid

  • AI Warning Signs

    • Warning Sign Arrow - S + L grid

    • Warning Sign Grid AI - S + L grid

    • Warning Sign AI Powered - S + L grid

    • Warning Sign Memetic Badger 1- S + L grid

    • Warning Sign Memetic Badger 2 - S + L grid

    • Warning Sign GoodAI - S + L grid

Additions to existing DLCs

  • Short Offroad Wheel Suspension (added to Wasteland Pack)

    • Offroad Short Wheel Suspension 1x1 Right/Left - S + L grid

    • Offroad Short Wheel Suspension 2x2 Right/Left - S + L grid

    • Offroad Short Wheel Suspension 3x3 Right/Left - S + L grid

    • Offroad Short Wheel Suspension 5x5 Right/Left - S + L grid

Decorative Pack #3

  • Warworn Armor skin

  • Cab Cockpit - S grid

  • Twin-blade Wind Turbine - L grid

  • Colorable Solar Panels

    • Colorable Solar Panel - S + L grid

    • Colorable Solar Panel Slope Left - S + L grid

    • Colorable Solar Panel Slope Right - S + L grid

  • LCD Panels

    • Holo LCD - S + L grid

    • Inset LCD panel - S + L grid

    • Sloped LCD panel - S + L grid

    • Curved LCD panel - S + L grid

  • Round Beacon - S + L grid

  • Inset Blocks

    • Inset Couch - L grid

    • Inset Bed - L grid

    • Inset Button Panel - L grid

    • Entertainment Corner - L grid

    • Inset Bookshelf - L grid

    • Inset Aquarium - L grid

    • Inset Kitchen - L grid

    • Inset Cryo Room - L grid

    • Corner Medical Room - L grid

    • Half Bed - L grid

    • Half Bed Open - L grid

  • Scaffold Set

    • Scaffold Block - S + L grid

    • Scaffold Block Slope - S + L grid

    • Scaffold Block Corner - S + L grid

    • Half Scaffold Block - S + L grid

    • Walkable Scaffold Block - L grid

    • Walkable Scaffold Block Corner - L grid

    • Walkable Scaffold Block Corner Inv. - L grid

    • Walkable Half Scaffold Block - L grid

    • Scaffold Block Ladder - L grid

  • Crates & Barrels

    • Barrel - S + L grid

    • Explosive Barrel - S + L grid

    • Three Barrels - L grid

    • Stacked Barrels - L grid

    • Cargo Crate - L grid

Official Blueprints

Fixes & Improvements

  • Fixed a crash when removing an offensive block and placing a different block mid combat

  • Fixed a crash when repeatedly trying to join a modded lobby without consenting to mod.io on Xbox

  • Fixed a crash when the Customize character UI got into invalid state where multiple skins were selected at the same time

  • Fixed an issue where "Always aim at sun" Custom Turret Controller setting would get ignored after server restart

  • Fixed an issue where 1st person camera would be forced when 3rd person camera was in position occluded by a block/grid space, but not actually occluded by a model

  • Fixed an issue where 5x5 wheel suspensions would detach upon grid update because of missing mountpoints on the sides

  • Fixed an issue where a drone would continue fleeing even after changing "Flee trigger" from Always to Never

  • Fixed an issue where a drone would miss the target with Target Prediction mode enabled

  • Fixed an issue where a drone would not "Follow home" if originally created within min/max distance of said home and repasted outside of that distance

  • Fixed an issue where a World could not be saved if the name of the save contained space at the end

  • Fixed an issue where Admin Screen Entity List section would always show your own character instead of the one selected

  • Fixed an issue where Advanced Controller Help screen section would show incorrect controls for adjusting Spectator Speed

  • Fixed an issue where AI Defensive (Combat) block's detailed info would not update on a DS

  • Fixed an issue where AI Defensive (Combat) block's flee behavior would get disrupted because it failed to load a list of saved GPSes

  • Fixed an issue where AI Defensive (Combat) block's Flee behavior would not dynamically react to Flee waypoint slider adjustment

  • Fixed an issue where AI Defensive (Combat) block's flee waypoint would not match the size set by the Flee waypoint slider

  • Fixed an issue where AI Move - Flight block stopped Autopilot when Offensive Block's Circle/Orbit behavior was disabled

  • Fixed an issue where AI Offensive (Combat) block would keep trying to fire it's assigned weapons even when AI Move block was disabled and grid could no longer aim

  • Fixed an issue where AI Offensive (Combat) block's Hit and Run nominal weapon selection would not be determined by same facing as active Flight block facing

  • Fixed an issue where AI Offensive (Combat) would show errors for weapons on sub-grids not facing in forward direction

  • Fixed an issue where AI Task - Basic block's detailed info would not update when Follow Me behavior stopped due to character death

  • Fixed an issue where an Emotion Controller in a damaged status would still continue displaying emotes

  • Fixed an issue where an Event Controller emissivity would not be updated properly when the block turned itself off

  • Fixed an issue where Atmospheric thruster blades would reset and stop spinning upon recolor/reskin

  • Fixed an issue where block description could not be scrolled inside Radial menu with a controller

  • Fixed an issue where braking (space) would not be possible when driving a rover through the Custom Turret Controller

  • Fixed an issue where Circle/Orbit behavior would lose track of its target

  • Fixed an issue where Cockpit control hints would not change with method of input (KB+M, controller)

  • Fixed an issue where controller toolbar UI would still show values for previously visible pages

  • Fixed an issue where corners of Laser Antenna block would react to sunlight by darkening

  • Fixed an issue where Custom Turret Controller's terminal options would not (dis)appear reliably based on other settings

  • Fixed an issue where distant voxel textures were not defined for some materials, causing empty spots at a distance (Pertam, Triton, asteroids)

  • Fixed an issue where Emotion Controller would not display Online text on it's LCD when powered

  • Fixed an issue where Emotion Controller would not register as Online if built in survival on a grid with a Battery as sole available power source

  • Fixed an issue where Emotion Controller's Selected textures would duplicate when attempting to multi-select Available LCDs

  • Fixed an issue where Enable idle movement terminal toggle would be be missing on DS

  • Fixed an issue where Event Controller's Available Blocks list scroll bar would not adjust when using Search, hiding the results if previously scrolled down

  • Fixed an issue where Event Controller's detailed info would not update when tracked block was removed from the list

  • Fixed an issue where Freight boxes were not paintable once placed because of their interactive part covering the whole block, now only the lid is interactive

  • Fixed an issue where incorrect voxel materials would be present on a pasted planet on Xbox

  • Fixed an issue where Industrial Cockpit LCDs would appear black from the outside on lower graphics settings

  • Fixed an issue where Landing gears and Hangar doors would show flickering textures (Z-fighting)

  • Fixed an issue where Loop timer setting for a Sound block would get ignored on DS when the block was triggered by another block

  • Fixed an issue where Missile flame animation would have a square shape

  • Fixed an issue where movement input would stuck while controlling a turret on a vehicle

  • Fixed an issue where Natural Gravity Changed event would report Event Controller detail info Input: value as zero whenever the Condition or slider were adjusted

  • Fixed an issue where other blocks could be attached to Centered Panel blocks without actually touching them physically

  • Fixed an issue where player was kicked from server for trying to paste a blueprint with a script which was running previously and already contained null values in the BP

  • Fixed an issue where power usage would get misreported on DS when Autopilot is controlling the grid

  • Fixed an issue where Replay tool would cause save file bloat in other subsequently loaded and resaved worlds (remove entire EntityReplayData element from your savefile if affected)

  • Fixed an issue where setting piston maximum distance to 0 would show up in Event Controller detailed info as NaN

  • Fixed an issue where sides of Warfare Battery block would contained stretched triangles

  • Fixed an issue where Speedometer would not update when controlling grid through Custom Turret Controller

  • Fixed an issue where terminal actions and controls would not generate when using a mod

  • Fixed an issue where the caret in multiline texts would get more imprecise the longer the message

  • Fixed an issue where the Ship drill block's drill head would reset its position upon recolor/reskin

  • Fixed an issue where two dialogs would be present, overlapping each other when joining a server and downloading mods (now only one is present at a time)

  • Fixed an issue where UV textures were stretched on the Large Gate block

  • Fixed an issue where Voice chat of Player A would be transmitted over enemy Player B's antenna. Enemy antennas now cannot be used for Voice transmission

  • Fixed an issue where Voice chat of Player A would not be transmitted over Neutral antenna. Neutral antennas are now usable by all for Voice transmission

  • Fixed an issue where Voice chat of Player A would not be transmitted over Player A's antenna to enemy Player B. Friendly antennas can now be used to broadcast your Voice transmission to all in range

  • Fixed an issue where voxel materials would not unload properly when changing between Quality settings, causing incorrect materials to appear

  • Fixed an issue where voxel quality would get stuck on low when loading a planet world after a space world

  • Fixed an issue where Warfare Ion Thruster would not mirror correctly when using mirror mode placement

  • Fixed an issue where waypoint actions would trigger even when the waypoint was skipped (for example when unreachable)

Support Site Fixes

  • Fixed a crash when AI Recorder executes Jump drive Jump action at waypoint without character present. Jump action is now not available to AI

  • Fixed an issue where a drone would crash into other grids even with Collision Avoidance enabled

  • Fixed an issue where a drone would hesitate to fire at a static grid

  • Fixed an issue where a Turret on a subgrid would not aim in the same direction after being rewelded from construction stage

  • Fixed an issue where a world would get corrupted when Emotion Controller displayed Emotes onto not yet initialized LCDs at time of save

  • Fixed an issue where a world would get corrupted when saving after destroying a pirate base antenna/beacon

  • Fixed an issue where Access Panels were not colorable

  • Fixed an issue where achievements tied to the Never Surrender scenario waves were awarded at slightly incorrect wave numbers

  • Fixed an issue where AI blocks would not target non-player characters (Saberoids and Wolves)

  • Fixed an issue where AI Recorder waypoints would get renamed when Reverse Order action happened

  • Fixed an issue where Air Vent Fan would stop spinning after being rewelded

  • Fixed an issue where Audio emitter pool would not get cleaned up properly, resulting in incorrect sounds being played at times

  • Fixed an issue where Autocanons on a subgrid would appear to be shooting only from one spot after recoloring

  • Fixed an issue where Custom Turret Controller Always aim at sun would not appear when reference Camera is selected earlier than rotor/hinge

  • Fixed an issue where Custom Turret Controller turrets would not fire until regular Turret was present on the grid

  • Fixed an issue where Dead Drop Arena would not start and all ships would explode due to missing ownership setting

  • Fixed an issue where Event Controller Connector is ready to lock event would not trigger when false

  • Fixed an issue where Heat Vent power dependency would freeze the game

  • Fixed an issue where icons for blocks without the desired grid size of a variant would show up. Now it shows up as N/A when not available in that size

  • Fixed an issue where it would not be possible to directly control turrets while also controlling the grid remotely

  • Fixed an issue where it would not be possible to walk through a Willis Duct Ramp block with mag boots

  • Fixed an issue where Left and Right small grid 3x3 Offroad wheels had inconsistent dimensions of bounding boxes between each other

  • Fixed an issue where MyDataReceiver.UpdateBroadcastersInRange was allocating excess memory

  • Fixed an issue where MyDefinitionId.ToString was not as optimized as it could be

  • Fixed an issue where MyLargeTurretTargettingSystem was allocating excess memory

  • Fixed an issue where O2/H2 Generator would fill/not fill bottles if they were not in specific order in the inventory

  • Fixed an issue where Ore Detector block range slider would reset on a DS after leaving and coming back into sync range

  • Fixed an issue where Pipeworks blocks and Sci-fi Interior walls would not mirror correctly when using mirror mode placement

  • Fixed an issue where Saberoid inventory would not have a set limit

  • Fixed an issue where searching for Thrusters by direction in a terminal would fail

  • Fixed an issue where Searchlight would not track the target smoothly in multiplayer

  • Fixed an issue where Sensor block would inaccurately detect characters sitting in cockpits (same grid/other grid, ship/station)

  • Fixed an issue where Sensors would not be able to accurately detect planet voxels

  • Fixed an issue where Sensors would not detect a character in a cockpit specifically on planets

  • Fixed an issue where Spotlight radius value was not correctly synchronized to others through the server

  • Fixed an issue where subgrids would begin to float away when adding/removing blocks to a grid with a lot of subgrids

  • Fixed an issue where the first item from an inventory could not be thrown out when using a controller

  • Fixed an issue where thruster sound would not stop playing when converting a ship to a station

  • Fixed an issue where turrets would not focus target grids which were connected mechanically to other grids

  • Fixed an issue where voxel collisions would disappear at certain spots of a planet after save and reload

  • Fixed an issue where worlds could not be saved when there were changes to boulders with long names as path name would be too long

Space Engineers Content Depot 244851
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