Firstly, a huge thank you to all the players who opted into the beta and shared their feedback about what worked, what didn’t and what could use more attention. We’ve managed to refine the build and we’re excited to share the official 1.0.6 public update with you all. Here are all the changes…
- Before starting a run, there’s now the option to choose a tribe, then be presented with a choice of 3 leaders from that tribe.
- Adjusted and added some leader effects
- Overhauled graphics
- Sun Bell of Health - Leader health +6
- Sun Bell of Time - Enemy Wave Bell Counter +1
- Sun Bell of Recall - Recalling a Companion will count down the Redraw Bell by 2
- Sun Bell of Charge - Start each Battle with the Redraw Bell fully Charged
- Sun Bell of Fellowship companion limit increase to +2
- Enemy waves no longer automatically deploy.
- Wave Bell can be hit to call the next wave of enemies early. This can be useful for setting up bigger combos, hitting more enemies with things like Pombomb, I.C.G.M, keeping Shroom on the board with the Fungo Blaster, etc.
- Can now contain cards from ALL Tribes
- Only 2 of the 3 cards from the Gnome Traveller will come with Junk
- Now shows which cards come with Junk
- Cards now show which charms they hold when inspected
- Enemies can no longer hold 2 of the same charm in a battle
- Added more charm options for enemies
- Bite Charm now gives 3 Teeth instead of 4
Bug Fixes:
We still have much more to come in the future, so keep your eyes peeled for future betas and Steam news.
That’s all for now. Please do let us know what you think over on Discord and of course, you’re welcome to feedback on Steam.
Until next time, stay frosty!
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