In this update, I'm finally introducing the highly anticipated Endless Mode and three new weapons. Additionally, there are numerous content updates and optimizations. I hope you all enjoy these!
【New Contents】
- Unlock Endless Area in Jungle, Desert and Tundra.
- Added the game instruction: You can view it in the pause menu.
- New Weapon - Alpha Beam: This weapon can fire a special laser beam that reflects between enemies indefinitely until its energy is depleted, causing extensive area damage.
- New Weapon - Missile Launcher: It can fire advanced tracking missiles that seek out enemies and explode, causing significant area damage.
- New Weapon - Moonbeam: The fan-shaped Moonbeam possesses strong penetrating power and will damage all enemies in its path.
- New Mod - Last Stand: The lower your health, the higher your damage. [Check achievement list for acquisition]
- Map UI Enhancement: Display advanced mission information.
- Added the feature to skip upgrade information pop-up. This feature can be enabled or disabled in the settings menu.
- Added two high-score challenge achievements: Greedy Grandmaster & Greedy Deity.
【Numerical Changes】
- The critical-related upgrades of Hyper Core were changed to [Purple Upgrades: Weakness Expert] and [Gold Upgrades: Weakness Master].
- Added explanations in mods and upgrades regarding their applicability to equipment.
- Raptor Drone's flight speed and acceleration increased by 20%, initial explosion radius from 192 to 200.
- UAV's base damage reduced from 25 to 20.
- Plasma disc: The speed upgrade reduced from 60% to 50%. Fixed issue of Infinite Plasma disc increasing rotation speed and radius.
- Purple Weapon Upgrade: Charging.
- Purple Weapon Upgrade: Air Cooling (requires the mod [Overcharge] to unlock).
- Heat Efficiency Upgrade increased from 20% to 25%, Cooling Upgrade increased from 20% to 25% (requires the mod [Overcharge] to unlock).
- Shotgun's impact force increased from 1 to 2, Laser Gun's impact force decreased from 2 to 1.
- Rocket Launcher's initial explosion radius increased from 192 to 250, penetration and bounce upgrades now have a level 2 cap.
- Weakened initial and upgraded attributes of Guardian.
- Melee mod effectiveness range increased by 75%, and can cover Plasma disc's area.
- Cluster Bomb, Incendiary Bomb, and Nuclear Bomb's damage gradually increases over time.
- Nuclear Bomb's explosion center can instantly kill common enemies, elites and bosses are immune to that but will receive significant damage.
- Vulcan's initial range increased by 100%.
- Ion Shield now starts with 0.5 seconds of invulnerability.
- Dash invulnerability time increased to 0.3 seconds.
- Glass Cannon capacity changed to 6, and damage increase changed to 20% per level.
- Overload's damage bonus effect is now calculated separately as a multiplication.
- Reborn skill can now instantly kill common monsters.
【Adjustments】
- The "Equipment Quantity Limit" feature has been moved to the equipment configuration interface, allowing different limits to be set for each configuration.
- Mercenary remains now can yield G Crystals.
- Elite monsters now drop Large G Crystals, while boss monsters drop Super G Crystals.
- Upgrade and Hyper Core interfaces now display player's equipment information.
- Added death lens focus effect.
- Optimized explosion effect brightness.
- The Landing Pod now turns on lights at night to illuminate surroundings.
- Changed the sound effect for monster deaths.
【Optimizations】
- Optimized blood decal performance.
- Optimized damage number performance.
- Optimized performance of certain special effects.
【Fixed Issues】
- Fixed an issue where the weapon level wasn't displayed in the multiplayer equipment interface.
- Fixed navigation error of controllers when clicking the Titan Mech.
- Fixed cursor jumping issue in challenge mission interface.
- Fixed fire rate display issue in equipment interface.
- Max resolution setting now adheres to desktop resolution limit.
- Fixed the incorrect cursor issue after looting remains.
- Fixed issue where players with auto-shoot enabled can't automatically shoot after respawn.
- Fixed certain controller issues.
- Fixed the issue where Dash's invulnerability would cancel Ion Shield's invulnerability.
- Fixed the issue where penetration would cause extra damage in specific situations.
- Fixed the problem where changing key bindings wouldn't sync with the prompts for airdrops and hyper cores.
【Others】
- Added photosensitive warning.
Changed files in this update