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Update notes via Steam Community

Fixes

  • Fixed an issue that caused splash damage weapons to convert all heat/stagger damage into concussion damage

  • Fixed an issue with melee attacks applying concussion damage as stagger debuff resulting in extreme stagger damage

  • Fixed all active proximity detonation projectiles (missiles/energy weapons) getting deactivated if a targeted unit executed a dash or melee attack

  • Fixed concussion damage getting reduced by mechs holding heavy weapons. Concussion damage will only be reduced by the weight of mech body parts

  • Fixed a rare case where locked options became clickable in overworld event UI on completion of fade in animation

  • Fixed hovering over attack actions in the timeline failing to trigger target information to display in the top left corner of combat UI.

Modding

  • Extended the library of 3D models available for kitbashing to allow creating new custom visuals for weapons and equipment

  • Added a console command to generate documentation about available interface functions, including examples of how to write them in YAML

  • Added ability to mod sprites in combat comms UI

  • Mod can now trigger arbitrary overworld functions on base upgrades

  • Added direct input support for modding kitbashed visuals.

  • Added support for color field modification in config edit mods.

  • Fixed config editing mods crashing when attempting to edit integer dictionary keys.

  • Simplified config editing with support for reusing last path.

Changed depots in experimental branch

View more data in app history for build 12053982
Windows Phantom Brigade Content Depot 553541
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