Fixes
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Fixed an issue that caused splash damage weapons to convert all heat/stagger damage into concussion damage
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Fixed an issue with melee attacks applying concussion damage as stagger debuff resulting in extreme stagger damage
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Fixed all active proximity detonation projectiles (missiles/energy weapons) getting deactivated if a targeted unit executed a dash or melee attack
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Fixed concussion damage getting reduced by mechs holding heavy weapons. Concussion damage will only be reduced by the weight of mech body parts
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Fixed a rare case where locked options became clickable in overworld event UI on completion of fade in animation
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Fixed hovering over attack actions in the timeline failing to trigger target information to display in the top left corner of combat UI.
Modding
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Extended the library of 3D models available for kitbashing to allow creating new custom visuals for weapons and equipment
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Added a console command to generate documentation about available interface functions, including examples of how to write them in YAML
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Added ability to mod sprites in combat comms UI
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Mod can now trigger arbitrary overworld functions on base upgrades
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Added direct input support for modding kitbashed visuals.
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Added support for color field modification in config edit mods.
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Fixed config editing mods crashing when attempting to edit integer dictionary keys.
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Simplified config editing with support for reusing last path.
Changed depots in experimental branch