Hello everyone,
The Herbalist is now live - Making it our 5th monthly update since we launched into Early Access!
The Herbalist is a lighter update as the team took some time to rest to get ready for the Herald of Nightfall and beyond!
However, this update still introduces two new characters with new mechanics, new skills, new room layouts for increased diversity and a host of other changes and fixes!
Release Notes
New NPC: The Herbalist
-
Yara, the Herbalist can now be encountered in your runs. Yara travels the land with her companion Damu, she sells temporary buffs that don’t cost a lot of Dust but can help in a pinch or just boost your power for a few rooms.
-
All of Yara’s items have a small chance to be Fresh when you find her, which makes the items slightly more powerful and can even extend their duration. Some items have an increased chance of being Fresh when you find Yara in specific Regions.
-
You can also try her signature Mystery Mix to gain a random effect for free. however, it also has a chance to debuff you. Fortunately, it is only temporary.
New Skills are available at the Perennial Flame
-
Overgrown Canopy (Sharbora)
-
Supermoon (Kelumin)
-
Thin Ice (Mishved)
-
Perfect Clear (Mishved)
-
Sunstroke (Solesh)
-
Multi-Splat (Yamphas)
New Combat Room layouts across all regions
Hidden Rifts
-
Rooms can now have more diverse and varied stage layouts.
-
The Enemy AI has been improved, and Hidden Rift enemies can now wall jump.
New Achievements
-
Is it Working?
-
You Can Pet the Turtle
-
Keeping it Fresh
Relic Tinkerer Changes:
-
Relics Level-Up Cost reduced to 50/100/150/200.
-
The chance to fail when tinkering with a Relic was reduced for all Relic levels. Additionally, the first tinkering performed on each Relic is guaranteed to be successful.
-
Relics will not break when failing an upgrade unless they are Cursed.
Balance Changes:
-
Link Blades: Side-Air damage for the first 4 hits increased from 5 to 10.
-
Frigid Veil Boss: Corrupted Fire pillars damage increased from 30 to 40. Pillars now spawn correctly during the second phase.
-
Mask of Sharbora: Nature’s Wrath health restoration cap reduced from 60/65/70/75/80% to 30/35/40/45/50%.
-
Duplicator: Chance increased by 5% for each rarity.
-
Player Horizontal air deceleration slightly reduced.
-
Super-Armor Dangerous Elite Modifier changed to: This enemy cannot be stunned during any attack (previously could not be stunned at all).
QOL / Miscellaneous:
-
Wavedash now plays an effect (and plays a sound) when executed. The animation has been updated.
-
You can now scroll the end run screen to view more blessings if they exceed the shown amount.
Bug Fixes:
-
Fixed yet another bug that prevented the boss from doing the correct phase 2 attacks. He should now be at the intended power-level, this took some time due to unforeseen technical limitations.
-
Fixed a bug that caused Hypercritical to not kill enemies if the Resilient Shield Challenge is active.
-
Fixed some missing particle effects and visual glitches during the Frigid Veil Boss fight.
-
Fixed a bug that caused the Impostor dangerous elite modifier to not work on combined Veil Obelisks.
-
Fixed a bug that could let you reroll relics at the relic tinkerer when reloading the room.
-
Implemented a solution to try and resolve the Essence from bosses not appearing in certain situations.
-
Various minor bug fixes and visual tweaks.
Changed files in this update