Maps
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A building was ungarrisonable on Darkstream. It is now garrisonable as other buildings.
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Added 3 maps: BlackForest 1v1 Duel, Vertigo 1v1 Duel, Airport 3v3 Destruction
Operations
- New British Operation Hold Until Relieved
Code fixes
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AI planes are now more cautious, and don't kill themselves when the threat is too high
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Fix a crash on Airport map occurring when destructing some specific buildings
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Fix possible black screen when viewing old replay
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Fixed the number of saves and replays displayed in the Load menu
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Fixed display of experience gain in end of game screen
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Improved AI driven commander capture missions
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Fixed transport choppers following a path on the ground instead of flying in a straight line
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Fixed "Disable sound when out of focus" option not working for ambient sounds
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Fixed AI managed command units not being able to capture some too small command areas
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Improved napalm avoidance by AI units
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Improved aircraft autostrike, when multiple valid targets are present
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Fixed shifting of objectives in tutorials and in operations, when moving the camera
Data fixes
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Fix ATGM being stuck in "aligining" state and not firing
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Overall pass on pricing (70+ price change)
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Overall pass on units availability (80+ changes)
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Overall pass on Howitzer aim & rof, depending on caliber value. Globally, aim time reduce, but RoF reduced
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Howitzer splash damage and suppression increased by 6%
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Overall pass on mortars aim & rof, depending on caliber value. Globally, aim time reduce, but also RoF reduced
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All mortar suppression decreased by 15%
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81mm mortars HE set to 1
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107 to 102mm mortars +3% damage and suppress splash radius
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Rocket Artillery rof and aim time modification depending on caliber / role (better aim time and rof, but reload time increased)
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All Rocket Artillery supply cost +20%
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Overall pass on Rocket ARtillery damage and splash, on par with caliber
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Cluster Rocket artillery now have slightly better chance to start a fire in the surroundings
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Overall pass on planes canons & gatlings, harmonizing outputs (mostly nerf)
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Corrected ADEN 30 canon typo, to ADEN 25 (mm), as it should be
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All planes (except A10 & Su25) turn rate radius -18%
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All planes speed -6% (except A10 & Su25), but Harrier get +5%
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All planes get +40 seconds flight time
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Overall pass on plane pricing (80+ modifications)
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Fix an issue on several plane rocket pods having too much travel
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All HE bombs get +6% damage and suppress radius
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All LGB bombs accuracy increased to 90% and dispersion range decreased
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HE and Napalm bomb (x2) accuracy increased to 75%
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Overall pass on spaags, HE and suppression slightly decreased (only 20mm increased)
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Removed the sorting shots for all spaags from 20mm to 57mm
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Changes on 12,7mm and 14,5mm HMG, dealing a bit more damages on light armored vehicles
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All units using 12,7mm HGM, +5 pts increase
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Small weapons HE and suppression increase, based on caliber : SMG = 0,04 and +1 supp, Assault Rifles = 0,045 and +1 supp, Battle Rifles = 0,05 and +1 supp, Light Machine Gun 5,56mm = 0,135 and +2 supp
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All Assault Rifle, Battle Rifle,and LMG got +5% accuracy
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Remove sorting shots for 7,62mm MG and SAW
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7,62mm MMG stats, infantery / vehicles / helos, harmonized
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All MMG aim time increased to 2 seconds
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All HMG aim time increased to 2,25 seconds
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Sorting shot for HMG deactivated
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HMG aim time raised to 2,25s
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HMG 12,7mm, HE raised to 0.25, damage splash reduced
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HMG 14,5mm, HE raised to 0,27, suppress splash reduced
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All HMG get +4 suppression
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LMG / MMG / HMG minimal range reduced
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Grenade launchers time between shot increased to 0.7s
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Grenade launchers minimal range increased
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Grenade launchers suppression +15%
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Decrased availability of HMG / MMG teams
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Autocanon (ground) time between shot increased 20mm : 0,55s, 25mm : 1,05s, 30mm : 1,3s
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Removed sorting shots for all Autocanons
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Overall pass on Autacanon HE : 20mm : 0,40 / 23mm : 0,43 / 25mm : 0,45 / 30mm : 0,50
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Pass on some recon prices (mostly helos)
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Increased S-24 rockets' damage by 15%
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5mm SMG outputs (HE, supp, splash...) are now on par with5mm Assault Rifles
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All SMG salvo lenght decreased to 4
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All Assault Rifles & Battle Rifles, +33% ammo
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All carried inf LMG get +15% ammo
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All mounted MMG get +50% ammo (approximately, depending on model)
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All mounted HMG get +25% ammo (approximately, depending on model)
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All HMG/MMG dedicated teams now show accuracy per salvo
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SMG range set to 475m ground, 425m Helos
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All SMG aim time set to 1s
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SMG now display accuracy by salvo
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All SMG accuracy decreased by 15%, (except carbines)
Nato forces
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Change Lynx AH MK1 MMG, better range and behaviour, on par with vehicles MMG
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Up M47 Dragon ATGM suppression, on par with others ATGM
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Reduce all M270 MLRS and MARS availability to 1 unit per card
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BRDM-2 (reco) availability reduced to 4/2/1
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M113 Green Archer (reco) availability increased to 6/4/2
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AMX-10 VOA get GRS trait and Forward Deployment
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M981 FistV get GSR trait and Forward Deployment
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Sonderwagen get GSR trait and Forward Deployment
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Green Archer get Forward Deployment
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VAB Rasit get Forward Deployment
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Fuchs Rasit get Forward Deployment
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Decreased ERC-90 SAGAIE's optics from Normal to Mediocre, on par with other tanks
Pact forces
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Mi-8MT [UPK] accuracy divided by 2
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D-44 canon rof reduced to 10
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Fix & increased JakB gatling range, on par with its counterparts
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BRDM-2 (reco) get GSR trait and Forward Deployment
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Pionier, Pionier (Flam), saperi and saperi (RPO) availability changes depending on deck
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TO-55, T-62M, T-64BV, T-80B availability per card reduced
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Decreased SCHWIMM.PZ. PT-76B's optics from Normal to Mediocre, on par with other tanks
Zentrum
- Vopos, K.D.A, GR-MG20mm, FS-Jager (metis) availability reduced to 1 card
Changed files in this update