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This build has not been seen in a public branch.
Update notes via Steam Community
  • Added a Completed Recipe button + count
  • Added a fourth zoom level
  • Added a config slider for zoom speed with scroll wheel / keys
  • When you change zoom level, mouse moves towards cursor - WIP, currently optional in settings
  • When using BACKSPACE to cycle to a recent workstation, zoom is not horribly close on external workstations
  • Another optimisation pass - memory requirements and frame rate should be better on lower end machines
  • Daybreak and nightfall sounds are now (again) different!
  • Boathouse and Crane now allow you to release beasts, and no longer have currently-extraneous ability slot (run an item through to refresh and update in existing saves)
  • Save and Quit disabled as well as Load and Save in ToW
  • Fixed bug where you sometimes had to ESC not [x] out of windows (when you dropped a card on a stack instead of in a tray)
  • 'NOPE' marker when you can't put something in a slot (and hotfixed them getting sticky when you dropped a card on a stack)
  • Some card autosorting options
  • A genealogical chart is no longer fixed in place
  • Lengthened some workstation timer displays
  • Snow displays on top of beehive in winter
  • SFX play on workstation close as well
  • Optimisation pass on textures! which means the game can just about run on 2GB VRAM now, but we're still working on it.
  • Kanishk's book has a more suitable cover
  • Windlit Gallery shrouded image updated
  • Clearer hint about brewing tea
  • 'NO RAIN BEHIND STAR'
  • Marked fixed wall art so it didn't confuse people
  • Disallowing invalid save characters again
  • Cats may now be placed in niches in the Grand Ascent (also any other tame beasts, though some may look odd)
  • Enabled mouseover highlight for accessible card text
  • Ending text is visible again!
  • Lower pump room now clickable rather than entirely hidden behind pump
  • Sea now lines up better with rocks
  • Soft Amber Pumpkin is no longer an infinite source of honey
  • All rest beds now have a certain hidden interaction that was limited to one particular rest bed
  • Thing slots in Windlit gallery now appear no longer appear in front of... other things they're not in front of
  • Fixed optimisation bug: rooms offscreen when unlocked are now visible without a reload
  • Fixed optimisation bug: very large rooms no longer flicker in and out on close zoom
  • Hopefully fixed optimisation bug: objects should no longer glitch in/out on close zoom
  • Hopefully fixed optimisation bug: scrolls and books should no longer show black instead of transparency
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