Hello everyone! Thank you so much for playing the game and for your feedback. Since launch, I've been hard at work squashing all the space bugs I can find. Here's what's included in patch 1.1
Here's what's fixed:
- FIX: Starmap stuck in "updating".
- FIX: Double clicking a friendly ship will select all friendly ships of the same type (correct) but also all enemy ships of the same type (incorrect)
- FIX: If a mix of friendly and enemy ships are selected, player will be able to control all ships, including the enemy ones.
- FIX: Nuke not detonating sometimes (nuke strike)
- FIX: Reloading saved game does not restore the tally of existing ships vs scrappage.
- FIX: Braddock incorrect portrait in mission "Eyes".
- FIX: Blank fleets left behind after a mission when game saved during a mission.
- FIX: Rekjavik unable to fit heavy turrets.
- FIX: AI ships not following (or abandoning) move orders in some circumstances.
- FIX: Orca unable to be captured.
- FIX: All ships show as "station" in shipyard and loadout stats.
- FIX: Module buttons available for stations present in the battle, causing issues when they're used. During a battle, station modules should only be available from stations in neighbouring locations, not the one at the current battle location.
- FIX: On "Assault" missions, the mission is missing when a mid-mission game is loaded (see the mission text in the top left during battle), but reappears when restarting. When the mission is missing, it means the battle cannot be won.
- FIX: Hold Fire does not work for ships that have already begun shooting at a target.
- FIX: Mission: "Nobody likes packing" - Script lock if asteroids are destroyed at the beginning.
- FIX: Repair turrets continuously fire even after something is repaired, instead of switching to other ships to repair.
Thanks again and please be sure to leave a review and your feedback so I can keep making the game the best it can be.
See you in space!
Changed files in this update