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Update notes via Steam Community
-Fixed "framerate-dependant camera turning" (super slow on low fps, super fast on high fps)
-Started work on higher res hand-drawn texture overhaul
-Fixed seeing out of the map on certain spots
-Changed the coloring of dev-time medals
-Fixed Playroom completion screen saying "Bedroom Compelted"
-Made Mousey movable in the loading screen duct
-Made some of the models higher poly (e.g. the plates in kitchen)
-Added PearlByte intro cinematic
-Added new loading screen animation
-Improved collision detection on sponges floating on water
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