Patch Notes V2023.3.8.37
New
- The missile tower has been added to the game
- New enemy variants for the wave generator in multiplayer mode
- The damage meter now also works in multiplayer mode
- The target for a turret can now be selected manually. By right clicking also a unit while a turret is selected
- New ability for the Engineer "Quantum Overload". Is cast on a turret. Increases its damage and attack speed. The effect is amplified when more mana is available.
- All enhancements for the Engineer have now been clearly named
- The Engineer enhancement tree has been restructured and some icons have been replaced
- New effect "Burn": units that are burned get reduced healing
- New upgrade which unlocks "Quantum Overload
- New upgrade for the engineer which increases the maximum mana
- New upgrade for the Engineer which reduces the cooldown of Quantum Overload
- New upgrade for the engineer which increases mana regeneration
- New upgrade for the engineer which improves the "Ability Tinkering Tower Rescue" (former Repair), so that the base healing and the base energy boost is increased by 5
- New upgrade for the Engineer which increases the maximum base energy of all your towers
- New upgrade for the Engineer which makes your towers repair themselves every 5 seconds
- New effect "Repair": removes all stun and mute effects from a target
- New upgrade for the Engineer which increases the base duration of burn effects of all your towers by 0.5 seconds
- New upgrade for the engineer which increases the base hit chance of all your towers by 5% seconds (negates the dodge effect by this value)
- New upgrade for the engineer which increases the base strength of burn effects of all your towers by 10% seconds
- New upgrade for the Engineer which increases damage, AOE radius and hit chance
- New enemy types for multiplayer mode
- New settings for multiplayer mode
UI
- The top menu bar in the UI HUD is now scaled as well
- The width of the tooltips in the UI-HUD is now also scaled (until now only the text size was scaled)
- New option: It armor types of units can now optionally be displayed in the overlay
- New option: The size of the overlays can now be adjusted
- The mana for abilities is now highlighted in the tooltip
- When an improvement is fully upgraded it is now highlighted in the tooltip
- When a unit is selected, the unit overlay now appears as well
Balance
- The damage of all levels of cannon turrets has been slightly increased
- The Cannon Tower level 1 now burns its targets for 5 seconds, reducing their healing by 10%.
- The cannon turret level 2 now burns its targets for 5 seconds reducing their healing by 20%.
- Cannon turret level 3 now has its targets burned for 5 seconds, reducing their healing by 30%.
- Engineer 15 is now available from level 10
- Engineer 15 now gives 20% instead of 15% bonus health for turrets per upgrade level
- The default target priority has been reset for some towers
- Toon Reaper Purple and Red now have a small dodge chance
- Arcane Stone now gives 2 instead of 3 build cost reduction for Arcane Towers
- Arcane Arrow now gives 0.04 instead of 0.05 reduction on base attack speed
- Arcane Vision now gives 0.04 instead of 0.05 increase to base range
Fix
- Fixed a bug where the wound effect is not reset once a unit is destroyed
- Fixed a bug where no enemies appeared on the "Line Tower Wars" map
- Fixed a bug where the client could not change the target priority of its towers
- Fixed a bug where the client could not change the "Reset target after shot" behavior
- Static Overload+ can now no longer be upgraded if Static Overload has not yet been upgraded
- Fixed a bug where the tooltip always showed a critical hit chance of 10%.
- A few corrections in the tooltips
- The settings for the map "Dornheim Village" were corrected
- Added several missing localizations
- Fixed a bug where the ability "Stop Watch" had no effect.
Changed files in this update