Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
Highlights

  • Resolved memory leak caused by entering and exiting the controls menu.

    - This could cause the game to use excess memory and become less performant. In the process of fixing this issue, we also identified a potential memory leak caused by the character selection screen that we’re still investigating.

  • Fixed bug where doing any action with your analog stick held to either side would inappropriately buffer a dash afterward.

Gameplay

  • Fixed bug where pressing the wavedash button and buffering an attack on the ledge would make your character slide along the ground doing an aerial without landing.
  • Fixed bug where buffering stand turn out of assist call resulted in you walking forward for a few frames before turning.
  • Fixed bug where grabbing a character during hitstop would not properly end the hitstop (including hitstop shake).

Controls

  • Fixed bug where pressing down with auto-dash enabled would drop you through a platform.

Menus

Character Select Screen
  • There is no longer a small selectability deadzone between characters/assist/stage selection boxes.

Replays
  • Fixed a crash that would occur if you saved and played back a replay with player ports that weren’t in sequential order (e.g. player 2 vs player 4).

Assists

Crewmate
  • Fixed bug that prevented the character from visually entering a hurt state if detected with Impostor during stand turn.
  • Fixed bug that allowed you to enter a double jump after being detected by Impostor.

Lea
  • Fixed bug that allowed the projectile to clip through corners of terrain.

  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link