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Update notes via Steam Community

New Content

  • Added the Shoot House + Framework for more singleplayer content



Fixes/Improvements

  • Fixed the Training Ground's radar being incorrectly rotated, meaning it would not show the correct map data.
  • Fixed issue where when disconnected in the Training Grounds, players would not return to the lobby and would become stuck in the Training Grounds
  • Improved/added more info panels into the Training Grounds explaining more of the mechanics of MTBF
  • Fixed the popwall prop not correctly retracting


Plans Moving Forward

Hey guys!

Due to MTBF's small player count at the moment, I will be shifting my efforts to single player content (until MTBF begins to gain a decent number of players). This update mainly serves for me to test the waters and see if single player oriented game modes are something which you guys would like to see more of. This update contains the new mode "Shoot House", which is a time trial type map where you must shoot as many targets and complete a large course as quickly as possible. Give it a shot and let me know what you guys think! If it is well received I certainly intend to make more, otherwise I have many other single player modes that I would like to try my hand at. Whatever the case expect to see new content for MTBF consistently.

See ya Grabbas
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