New:
- The area that has been cleared now will have fewer zombies, and the number of zombies will gradually increase over time
- Add separate mouse sensitivity control for first person
- When the UI is closed, forcibly unselect the item (you can drag the backpack UI)
- Add two bandit camps
- The console can now change game settings in the game (it is recommended to reload the game after the changes are completed)

Added friendly NPC: (only available in PVE mode)
- After building the management center, bandit camps will have NPCs that can be saved
- Build corresponding facilities, NPC can help players produce basic resources
- Building supporting facilities for NPCs can improve their production efficiency
- Allocating weapons to NPCs can help players guard the corpse tide
- There are a total of 5 NPCs that can be rescued
Optimization:
- Reduce the recoil force of the first person lower back shot
- Change the log to stackable, with a maximum stackability of 5, reducing the weight of the log to 2.5
- Modify the collision volume of fat zombies, now fat zombies can enter some narrow doors
- Reduce fabric grid occupancy
- Enhanced brightness of shoulder lights
- As time goes by, the maximum number of corpses increases
Bug fix:
- Fix and unlock technology tree achievements, only effective on the client side
- Repairing the ground spike trap will cause the zombie to remain in front of the trap
- Fix aiming in first person mode, sometimes losing focus
- Fix that when the client is in a car, the vehicle entering the water will make the character unable to control it
- Fixed sometimes inability to send messages in multiplayer games
- Fix the situation where the workbench is being used on the client and if it is removed, the character will be stuck
Changed files in this update