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Update notes via Steam Community
Hello everyone! We're back with another major patch. You can expect improved UI, new enemies, a better new player experience, tutorial tweaks, adjustments to Radiance difficulty, ACT4 unlockable through Rivals and a good dose of balance changes. Let's dive into the details!

UI Rework


We're excited to introduce our comprehensive UI overhaul and hope you find it enjoyable!

Secret Act IV

Uncover Act IV through Rivals, then face three daunting battles against powerful forces.

New Enemies

  • New ActIII boss Grand Synod Cornelius the Luminary
  • Chloromancer
  • Arcanian
  • Ascendant


Radiance 13

A new difficulty level is added; Radiance 13: one random skill is silenced start of every turn.

Rivals

  • More Rival challenges have been added to act2 and act3. Rival now drop a secret trinket orb that holds the secret for Act4
  • Deredian has been added as a Rival


New Player Experience

  • Tutorials have been altered, the placement and amount of slides have been redesigned.
  • Rewards for the first 3 nights have been redesigned.
  • Every school now has a "Starter skill" pool of 14 skills, and the game will now use this pool for the first 2 nights skill rewards. These skills are chosen to be less complex and more basic to use.
  • Castle selection screen no longer shows up during first time game played.



Balance


  • All Villager enemies HP reduced by 40%. This is due to new reward system for first 3 nights.
  • Quadlimiel no longer has "Channel" ability where she skips turns. Attack Patterns altered. Rapid strikes hit 2 more times.
  • Grand Marshal Pentarei no longer has "Channel" ability where she skips turns. Attack Patterns altered. Number of attacks have been buffed.
  • Don the Thorny provides 10 thorns instead of 2.
  • Lord Archon Ezekiel Dobrand (Act2 Boss) Holy Severence Damage has been increased by 100%. Celestial Judgement now applies 5 burn and 5 daze instead of 1.
  • After Radiance 6, Act2 and Act3 enemies get bonus "power" stacks. After Radiance 10 Act3 enemies get further "power" stacks.
  • First Merchant now shows up night 5 instead of 3.




Improvements

  • Trinket and Minion Merge panel is merged.
  • Merchant now has inventory/sell tab where you can sell any item you want.
  • Changed Skill names seen as intents of many summoned units.
  • Plasma now has a tooltip
  • Coffin room walls have a red border to indicate that rooms importance.
  • Added indicator of the maximum night of an act during standart mode.
  • Added achievement for beating Act4



Translations

Spanish and Vietnamese languages have been added. We will create a steam discussion post for any feedback on the translations.
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