FIXES
- Players can now accept invitations for a game even while inside another player's game.
- Added a warning that appears if you try to enter an online co-op game while already hosting a game for other people.
- The game no longer experiences issues if a player leaves in the middle of a run.
- Fixed an issue that caused co-op online runs to not end properly after all players had died.
- The 'Time Survived' value now displays correctly in the Run Results screen.
- You can now pause the game if you're playing locally (both singleplayer and local co-op).
- Audio no longer slows down on menus, because it caused a desync between players on online co-op games.
- Fixed an issue that prevented players from inviting Steam friends via the Steam overlay if they had not launched the game yet. From now on, if you attempt this, your Steam friend will just open their game as usual after accepting your first invitation. You can them invite them again into your own game.
- Pressing Esc on the Kick and/or Leave overlays no longer causes a softlock.
- Fixed an issue where the Experience bar, Timer and Enemy/Capy-Coin counts would not display in online co-op runs. There is still a known issue where the Experience bar can show up while you are in the hub during online co-op runs, but we are investigating it.
Important: Some of these fixes required new in-game text, but since they all were written today to accomodate for the fixes of this patch, they are still in English and have not been localized yet. We have already sent them to our localization team and we will update the descriptions as soon as we receive the translated text.
We'll keep on working hard to solve the rest of the bugs you have been reporting to us. Please keep sending us your feedbacks and keep an eye out for any future patch notes!
Changed files in this update