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Update notes via Steam Community
0.1.11263 (23rd August 2023)
  • property set the signal value on loop signals match instruction
  • add coordinate to place construction instruction


0.1.11256 (23rd August 2023)
  • Instruction set_num now supports coordinates
  • Support coordinate entry in the world tab
  • Allow ctrl multi select in Control Center
  • Added extra warnings to Unit tooltip
  • Fixes for blight extractor
  • Foundations now have 1 HP


0.1.11247 (22nd August 2023)
  • Fixes for move_away and pasting
  • Fixes for visibility modules not matching description
  • Clear all store orders when store register changes


0.1.11241 (21st August 2023)
  • Add set_coord and for_signal_match instructions
  • Fix for hidden components on blueprint tooltip
  • Deployer component is now multi use
  • Orders tab defaults to selected unit


0.1.11236 (21st August 2023)
  • Copy blueprint field when copy pasting units/buildings
  • Show which buildings are currently researching a tech in the tooltip
  • Fix for in-game menu memory leak
  • Fix for certain assets not packaging


0.1.11228 (20th August 2023)
  • Fix for Loop Signal when it cant read the signal from a wall
  • Fix for a crash having the game open for a few hours while looking at the blight
  • Fix for old broken prefabs
  • Fix for Produce Unit when you have a behavior without a frame specified


0.1.11221 (20th August 2023)
  • Fix for deployment warning in infinite resources mode
  • Fix for swapping resources on a miner without clearing the reserve
  • Deployer will no longer acquire the unit its on itself into nothingness
  • Fix for pooping blight gas
  • Text and translation fixes
  • Blight extraction now counts as mined in item graph
  • Give back the pre-converted rewards for deconstructed/pooped units/items
  • Fix all slots in the entity option
  • Removed defaulting to "self" in Unit Type instruction as we cant yet differentiate between empty and passed as parameter
  • Dont make turret stop behavior movement
  • Dont detect self as enemy
  • Loop entities range treats infinite as visibility range
  • Fix for lua error when selecting certain units
  • Changed particle anomaly tooltip to show its unobtainable right now
  • Bug attacks only attack factions that have a logged in player
  • Behavior fix for calling a subroutine inside for-loop body
  • Don't clear variable when exiting loop
  • Fixed showing peaceful mode in in-game stats
  • Delayed updated of Orders window so it doesnt stall the game
  • Dont allow pasting building blueprints onto bots by default (save winter from himself)
  • RGB light component
  • Text input for faction colors
  • IsA and GetType instructions
  • Right click on a behavior in your library to upload to all selected units
  • Allow Enter (Accept keybinding) as default accept action in a bunch of windows
  • Thumbnail view of prefabs in build menu and register selection
  • Produce instruction to produce units from blueprints
  • Also show range of reserved drones in inventory
Windows 64-bit Depot 1450901
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