- Removed the delay incurred by resetting the animation to neutral stance when using the same attack twice in a row. This mean mashing attack will flow a lot smoother than before with less downtime!
- Another notable side effect of this change is that releasing your block and going into an attack will be much faster now, rather than having to wait to reset to neutral as it was before.
- Increased the range of the left hand punch slightly.
- Greatly reduced the damage of the final boss' homing skulls.
- Tweaked the staff bash animation so it doesn't cross directly through the player's face.
- Hid the social media buttons on the main menu when using a controller.
- Fixed a bug where it was possible for the dialogue box to disappear when talking to npcs.
8/20 Combat Tweaks
Update notes via Steam Community
Hello, hope you are enjoying the major combat update so far! I wanted to make some tweaks to sharpen it up even more. Although the most fun and effective way to play is by alternating between attack, kick and bash and utilizing combos, I realize some people do like to simply spam attack and hack n' slash. As such, I want this to be smooth and viable as well even if it's not optimal.
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Mortal Sin Content
Depot 1494811
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