Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
Well, hello again folks!

After a bit of a break (that's life for you) I think we can confidently say that 5.0 is not getting any better - in fact I think it's pretty good! So I'm pushing it to production and declaring that it is fully released!

The main change is that the simulation should simply be faster. Notably the UI is decoupled from the simulation logic, meaning that even if your galaxy is so big it's causing your CPU to tank - you should still be able to navigate around in it relatively smoothly (that is to say smoothlyer than before).

This is a pretty dang big overhaul of the simulation engine, I don't know what I was thinking with that several years after the game release. It started out exciting but ended up in a giant mess of multi-threading and reentrancy issues. But, I think I came out alive on here the other side.

Still, please let me know if you find any crashes, I'll try to fix them.

I can now start to work on new features, maybe some fun things like new monsters and chaotic finance attractors.
Windows 64-bit Galimulator Windows Depot 808101
  • Loading history…
Linux 64-bit Galimulator Linux Depot 808102
  • Loading history…
macOS 64-bit Galimulator Mac Depot 808104
  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link