Playtest #2 is starting today and we are thrilled to open up the floodgates again. Previous playtesters will have access once again, and we will also invite new players from the playtest signup pool over the next week or two.
With update 0.8.8 itself, we have been busy adding content, graphics, redesigning UI and balancing the game.
We also took on the major task of implementing controller support for the game: The game is now fully playable using controller, however some tooltips/hints are still not available (i.e. you need to know the game well to play with controller atm 😄). We will work on improving controller support in the next few weeks.
The game also contains a ton of new sound effects, and even new voice-overs for wizards! (We recently started working with a sound designer, so the audio will keep improving over the next weeks/months.)
Please let us know what you think about these changes, and/or if you experience any issues.
In other news, the SpellRogue Wiki.gg has opened up to the public!
It’s truly an awesome source for information about the game, and for new players a great way to learn about the game on the Tutorial section.
A huge thanks to everyone on Discord that contributed to this project - can’t express how much you guys mean to us, it makes working on this game so much more enjoyable ♥️

SpellRogue 0.8.8 - Blood and Water
Check out Discord for the full balance changelog.General
- Implemented controller support
- New sound effects & voice-overs
- Reworked Wizard Selection flow & UI
- Reworked UI for Run Summary (and a few other menus)
- Renamed “Expend” -> “Deplete”
- Reworded Spell-upgrade descriptions
Graphics
- Graphics for “Warlock” in act 2
- Major improvements to blood and water spell graphics
Design
- 3 new unlockable loadouts
- 10 new spells, 5 new artifacts, 3 new relics, 1 new potion
- 9 new void mutators
- Added more health-loss and heal effects for Fire
- Tweaked and balanced a ton of spells, artifacts, mutators etc.
- Wound Dice now only lose hp equal to half of value
Bug fixing
- Fixed Spell sockets gettings stuck in weird positions
- Fixed items seen in shop not getting unlocked in catalog
- Fixed Mutators not applying VFX
- Fixed sanctuary rewards shuffled on quit > continue
- Fixed dice stuck in Spell socket issue
- Fixed “Rain” not charging itself
- Fixed “Concoction” + “Depleted” interaction
- Fixed “Manifold” + “Mana Purification” interaction
- Fixed “Red Dawn” + “Prescience” interaction
- Fixed “Random target” Mutator not working for multi-select
And many other undocumented changes and bugfixes...
Changed files in this update