Patch 2.0.1 Overview
Thank you for playing Idol Showdown! We’re happy to see the interest and support our update has received. This patch attempts to correct some of the issues we’ve noticed during the last day or so as people have explored Patch 2.0.
System
- Switched the graphics rendering API. This will hopefully improve GPU usage and help resolve performance issues.
- New cosplay unlock conditions. Cosplays previously locked behind single player modes (Arcade/Virtual Frontier) can now be unlocked by playing a certain # of multiplayer matches (both online and local count).
Online
- Resolved issue where one player choosing “leave match” while the other chose “rematch” would softlock the game for the player who selected “rematch”.
- Added set limit to lobby settings.
- Elo rating will no longer be updated in private lobbies.
- Resolved issues related to Mio’s off-collab that would cause the game to hard-crash.
Audio
We’ve reintroduced sound for the following moves/scenarios.- Aki QCB + H hit audio
- Aki 6M voice line / sfx
- Ayame CSS Announcer
- Korone DD + M voice line / sfx
- Sora 2L voice line / sfx
- Sora 22S voice line / sfx
- Sora 6H voice line / sfx
Combat (Global)
All of the following are bug fixes.- The second hit of a combo now applies normal in-combo scaling instead of initial hit scaling.
- Dash momentum can no longer be preserved for another dash.
- Dashes will no longer begin moving before the dash animation starts.
- Resolved an issue with the Infinite Prevention System that was causing desyncs.
Characters / Collabs
All changes made were to either fix bugs or remedy unexpected/unaccounted for behaviors.Aki
- 5L reverted to hit on frame 6 (it had been accidentally set to frame 7).
Ayame
- Reduced 22 + S hitstun to more closely align with previous values.
Azki
- Off-collab (ERROR) no longer deals hitstun or damage.
Coco
- Burn damage will now increase the burst meter for the person being hit.
- Cartwheel now requires a hold input. You can no longer let it go mid-animation and then tap it again to grab.
Marine
- No longer blocks/interacts with projectiles.
Pekora
- Aerials now explicitly have the “head” property.
- All TNT except for EX TNT will now disappear when Pekora is hit.
- Mortar and mortar projectiles will now disappear when Pekora is hit.
- Mortar will now only shoot forward (will not shoot enemies who are behind the mortar).
- 236 + S now deals chip damage.
- “Glove Cloak” auto-combos are now enabled for Pekora in Virtual Frontier.
Changed files in this update