I am very pleased to finally launch this major update to Commanding Nations, the update includes a new fresh UI for the menu system and lobby, with teasers of currently unavailable menu items of things that are in the workings.
So first of all I am being very clear about this update it is far from perfect and has introduced a few new bugs that I will be patching in the coming days and weeks, I haven't spent much time on performance as the broken lobby system was priority as without that no one could play.
So it's playable and is steady as long as you don't over tank the resources in game for your system, play with awareness of your own systems limitations for the moment but I will be releasing staged system settings and controllable gfx features.
The 2 original maps have been completely rebuilt, the visuals are a work in progress but the focus has been on the tooling used to build maps quicker and finetune them as I go, Goldhorn Island and Dandrum look completely different with styling aimed at reminding us of games gone by but in high definition :D
I have created a 3rd map which I am yet to name, please play at and if you think of something comment to this and I will put the name in a hat to be drawn out at a later date.



The Lobby flow might take a little getting used to but as long as you pick your faction, map and lock in then you can add the npc and select thier faction once the panel pops back up, this might change depending on comments from you all.
So with out further a do I would like to introduce my first update going solo.
Enjoy the update everyone and please as always if you notice anything that appears to not work or not work how you thought it should then please report everything, the online feedback system will be merged into the game menu system and after a crash you will be able to submit a report and player data will be sent as part of the report to me.
Happy Hunting!!
Changed files in this update