Heya bunbuns!
Here is the 1.0.8 Update!!!!
Changelog:
[list][*] Added 3 new [spoiler]!:/\$^|-[/spoiler]
Made lil changes in S-23 and S-24 which I know you will love ;)
Fixed elevators achievement (v2-for-real-copy(1)). You will unlock it upon loading your save if you should have already unlocked it.
Added a FPS Cap option with the following values: 30, 60, 90, 120, 140, 144, 180, 240, uncapped. The game was previously uncapped, so yeah wow me the game runs at 1000fps but this uselessly drains the CPU of most of you so new default setting is 60fps.
Added clamping to speeds read from the registry because yall like breaking the game way too much
Added a hidden "Infinite Speed" option for TASers (yes we already have those on our discord omg)
Fixed stack influence not being registered in certain circumstances
Remove .backupbunny saves when deleting saves
Remove associated non-platform-specific save when deleting saves
Add a .deletedbunny save when deleting saves, just in case your lil bro/sis does an oopsie
Fixed 2 cheese solutions in W-15
Fixed cheese solution in W-20
Fixed cheese in W-21 / Level reworked
Fixed cheese solution in W-25
Fixed cheese solutions in W-26 / Level fully reworked
Fixed cheese in N-19
Fixed cheese in N-21 (Modification of C-21)
Fixed cheese solution in N-23
Fixed cheese solution in S-19
Fixed 2 cheese solutions in S-21
Fixed cheese in S-22
Fixed cheese in E-22
Removed a pickaxe from C-24
Fix level loadings being counted in timer
Made level indicator background transparent in Pillars Room
Fix pillars style in E-12
Add missing pillar in C-20
Fix some tunnels in S-27
[/list]
Consequences:
No changes will be made to your save, but please take a new look at
W-26!
- If you saved while being in one of the following levels (or with a bunny from there on screen), you will be teleported back to Surface: W-15, W-20, W-21, W-25, W-26, N-19, N-21, N-23, C-20, C-21, C-24, C-26, S-19, S-22, S-23, S-27, E-21, E-22, E-26, NW?-24, NW?-26, SW?-24
Please note, we are aware of the 2 remaining issues:
- one that the community dubed "lagsplosions" that allows capture of babies that are not capturable in other ways through lag
- one regarding bun stacks being undeterministic about their spawn position during wall bursts
Bugs will be fixed and babies will be taken away, put the babies on the floor and slowly back away!!! ːstimulationː
Friendly reminder to leave a positive review to the game if you enjoy it <3
Happy bun-catching!
- Lenophie
Changed files in this update