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This is the first update in a while! We have seen several cases of save data corruption due to errors when auto-saving in dungeons, so we have implemented countermeasures.

[Countermeasures against save failures and save data corruption]
  • Auto-save timing in dungeons has been slightly shifted.
    (Previously, saving was performed at the same time as dungeon terrain generation, which was considered overloading.)
  • Automatic backup file generation for saved data has been implemented.
  • Implemented automatic restoration from backup files in the event of save data corruption.
    (When there is no backup file, the corrupted file is deleted.)

[Fixes]
  • Fixed various anomalies associated with game engine updates.
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