[Countermeasures against save failures and save data corruption]
- Auto-save timing in dungeons has been slightly shifted.
(Previously, saving was performed at the same time as dungeon terrain generation, which was considered overloading.)
- Automatic backup file generation for saved data has been implemented.
- Implemented automatic restoration from backup files in the event of save data corruption.
(When there is no backup file, the corrupted file is deleted.)
[Fixes]
- Fixed various anomalies associated with game engine updates.
Changed files in this update