If you have any issues running Pavlov please reach out to our support team: support@vankrupt.com
Patch Notes
Core-Added render scaling back to settings
-Added toggle grip setting for oculus/wmr/focus 3 controllers since they can no longer access it via steamvr bindings
-Added vive focus3 controllers
-Added "No players to report." text when report player list is empty
-Adjusted the tanktdm grenade to the mk2
-Adjusted dollhouse mode to wait 1.5 seconds after death to prevent accidental dollhouse scaling
-Adjusted UI on screen objective icons to be less transparent over bright backgrounds to improve visibility
-Adjusted AFK kick time to 2.5 minutes (increased)
-Adjusted revive instead of flash vision it uses the heal effect
-reduced dust noise on flashlight beams
-Adjusted pawn collision on Stalingrad tunnels
-Fixed accidental team kill with mines getting a player kicked from a server, will no longer count them against the player as a team kill as its likely outside their control or intended due to team switches
-Fixed push revive giving you the gun in your right hand if you're left handed
-Fixed Tree in Sand Night
-Fixed spot player can get stuck in industry
-Fixed Microphone device selection
-Fixed for WMR Gen 1 controllers trackpad not working properly w/ the buy menu
-Fixed bullets hitting vehicles causing them to go flying or preventing movement
-Fixed dollhouse back to the original setting for PC
-Fixed a rare crash that could happen
-Fixed LODs on attachments not being set to lod0 on spawn for the local ownern on startup
-Fixed height scaling not working properly
-Fixed a rare crash related to blood spats on join
-Fixed a handful of map exploits
-Fixed dedicated server so balance table url is not blank prior to using it
-Fixed exploit of putting hands through walls to shoot past a threshold
UI
-Added update call to fix needle placement to line up with server selected
-Adjusted server browser to hide the join button on favorited offline servers
-Fixed for mod browser being unable to close when online filters are open
-Slightly increased the max result count for lobbies to help with not being able to see friends lobbies
-Fixed onscreen effects (damage/healing vignetting) missing from settings
-Adjusted crossplay filter to show crossplay + non crossplay in the server browser
-Renamed post processing settings to "Improved flashbang effects"
-Fixed lowercase gamemode name causing serverinfo to not display the gamemode
-Fixed base maps from showing up in Mod Browser
-Fixed permanent buffering on server browser, no longer allowing certain filters to be adjusted if its already searching as it can cause an edge case
-Fixed missing gamemode description to WW2 TDM
-Fixed missing bot avatars
Audio
-Fixed bug that caused sounds to stop playing after switching audio quality
-Fixed audio related crashes
-Adjusted various optimizations
-Fixed some Sand night ambiance sounds bleeding into menuverse
Community Server Admin Menu
-Added a scrollbar to admin menu player list
-Added confirmation button for kick/ban
-Added feature for give items
-Added Set TTT role to admin menu
-Adjusted moderators to be highlighted in admin menu
SND
-Added rifle flashlight to SnD Factioned buy menu
-Added night map compatibility
-Fixed issue with player indicators briefly showing on death in comp mode.
TDM/DM
-Added rifle flashlight TDM/DM buy menu
-Removed pistol laser attachment to replace with flashlight
-Added night map compatibility
TTT
-Added logic to prevent grenade pins from being pulled during preround
-Added alternative check on zombie infect
-Added bar, m4, mp5, ppbizon to TTT loadouts
-Added feed notification when a player is banned for low karma
-Added soulmate feed prompt on soulmate suicide
-Added new TTT C4 icon
-Reduced C4 long timer blast radius
-Adjusted DNA scanner icons
-Adjusted maximum assassin targets to 3
-Adjusted all players slightly more resistant to damage (25%)
-Adjusted Zombie role to now use tttknife to infect
-Adjusted all detective classes (Detective, Tank, Sheriff) to get the detective skin
-Adjusted max karma to 2000
-Fixed Hypnotiser pointer beam not turning off on drop
-Fixed Assassin not getting free knife
-Fixed bug where Zombie could not infect Soulmate couples
-Fixed jester feed prompt missing when last team alive
-Fixed karma ratio calculation sometimes causing players to gain or lose massive amounts of karma
KOTH
-Fixed spawn logic causing teammates to spawn on hill
Infection
-Improved Infection "best player" determination
Prop Hunt
-Adjusted afk time in prop hunt to 5 minutes (surprised us how still y’all can be)
-Fixed prophunt blinder noise persisting after committing suicide
-Fixed Vive Wands unlock causes prop to jump
The Hide
-Removed two trip mines from the utility resupply crate.
-Adjusted monster first person environment glow in low settings
-Moved taunt button for HTC Vive wands
-Fixed bunker missing from map selection
Push
-Adjusted push bomb explosion SFX
-Fix for medkit being able to be picked in high latency scenario while its deployed, will now drop if held on deploy
Changed files in this update