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Update notes via Steam Community
Bug Fixes:
- Fixed boss health bar visually overflowing at start of 2nd floor boss fight
- Fixed rare crash if multiple enemies were killed during the same frame the 3rd floor boss was defeated
- Fixed dying while leaving a room causing strange behaviour

Balance:
4th Floor Midboss
- Dark Cassowary health reduced from 1000 to 800
3rd Floor Boss
- Health reduced from 2000 to 1600
- Radial bullets now all rotate at same speed
- Ants can no longer shoot while being launched from hill
2nd Floor Boss
- Head health reduced from 900 to 750
Frill Lizard
- Reduced dash speed from 10 to 8.5
- Increased spawn cost from 2 to 3 (you'll see fewer per room)

Meta Progression:
- Runlockables no longer cost coins
- Keepies prices adjusted
- Coin rewards lowered from 50 each to 25 each
- For clarity, changed description of a Keepy from
"Helmets give +1 ricochet damage" to "Collecting helmets gives +1 ricochet damage"


Powerups:
- Pierce now also grants +1 ricochet damage
- Loyal now also grants +1 ricochet damage
- Pausing during a run now lists your current powerups (if you have any)
- Names of enhanced powerups are now coloured red for clarity (more changes to come to communicating this mechanic more clearly to the player)
- Changed name of "Spin Specialist" to "Spincialist" (because you gotta)

Achievements:
- Added "Keep the Change"
- Added "One and One Makes Won"

Misc:
- Game no longer launches in exclusive fullscreen by default, since this was causing issues with unfocusing the game process on linux via proton.
- Changed an inaccurate screenshot on the store page
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