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Update notes via Steam Community

Dear Test Subjects!


Trans Neuronica has now been updated to version 0.4.8 that comes with a slew of new levels, features, bugfixes and improvements. All in time to take part in the celebration of games that require thinking more than anything else - the 2023 CEREBRAL PUZZLE SHOWCASE!

To mark the occasion, the game is now available 50% OFF, only until Monday, August 7th. Make sure to grab it now, and connect those nodes like they're hot!



And if you're a returning player, you're probably wondering about the...

Trans Neuronica 0.4.8 Changelog

New Features:

  • Level selection
  • 15 new levels (including a new boss stage)
  • New prompt appears after clearing a stage asking whether to continue or stay
  • New prompt appears before section relocking happens, showing preview of the consequences and giving the option to cancel it
  • Greedy path erasing mode (enabled by default) that does not require moving along a path to remove it
  • Story was adjusted to new level selection and new boss being available
  • A button to reset the story appears on the title screen once the main campaign is completed to allow exploring different branches of the narrative


Improvements:

  • Hud was reworked to make it less annoying to use
  • Background movement has been reduced and steadied to make it less nauseating
  • Different window animation effect
  • Some levels were updated to prevent unintended solutions or cheesing
  • Terminology changes: Remove (in the context of removing paths) is now called Erase
  • Terminology changes: Modules and Components (as referring to ingame levels) are now called Stages
  • Terminology changes: Power Cells are now called Electrodes
  • Logging game session to file was added to improve debugging
  • Logos across the game appear in high resolution


Accessibility:

  • Background brightness and animation speed is now customizable
  • Boss timer can be slowed down and disabled
  • Toggle draw mode, where pressing the relevant key will toggle between drawing/erasing being enabled or not
  • Node disconnected visual effect is calmer and less nauseating


Bug Fixes:

  • Phantom windows no longer should appear when alt-tabbing from the game
  • Bare modifier keys are no longer mappable, making it possible to map actions to bigger variety of special characters
  • Key presses are now registered even if they are released before a single frame passes
  • When a section relock causes single tile paths to remain they are now automatically removed
  • Various small issues with focus not behaving intuitively in menus when using keyboard/gamepad were fixed
  • It should no longer be possible to have two buttons appear as focused by using keyboard/gamepad and slightly nudging the mouse
  • Fixed incorrect XBox button name from "Ch. View" to "View"


Ready? Fire up those neurons, and dive into some deceptively colorful puzzle gameplay. More to come, so see you soon!

Yours,

Evidently Cube & Hyperstrange

Windows Depot 2390521
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