Some notes: The demo is not optimized basically at all, and is basically unplayable on machines without a graphics card. Optimization will continue to happen throughout the development process.
Progress and saves made on the demos should not be considered persistent. As the demo phases progress, it's highly likely saves will be invalidated with new features. Once the rebuild is considered fully released / launched, I plan to carry on with the longevity of saves just as I have with Legacy. I don't enjoy wiping progress at all, but this early, it doesn't make sense to slow down progress to lock in saves made so early on.
Do not get hung up on numbers or specifics. This is a demo to showcase features, not something I'm expecting most to dump hours, days, weeks, in to. There's not a ton of items in the game yet. More and more will be added with each update, which I'm planning on rolling out multiple times a week.
Back up your Legacy saves before switching to the rebuild branch if you're worried about them! They are located in your AppData\Local\DeadPoly folder.
How to switch to the beta branch for the rebuild:


Patch 0.1.1:
- Finally added some food and drinks
- Many new items added
- Added SCAR-L
- Added more gun attachments
- Added wildlife
- Cleaned up the timer progress circle to update fluidly
- Adjusted search timers
- Delta map design work
- Fixed weapons not attaching to client characters correctly when joining multiplayer
- Adjusted requirements for firing a gun
- Adjusted how chambering functions
- Adjusted distance requirement when building if snapping the object
- Fixed Escape menu not working after death
- Fixed blur vision never fading
- Adjusted blur vision amount
- Removed tunnel vision effect for now, will be added later
- Fixed fall damage not updating client health UI
- Adjusted fall damage
- Fixed fractures not applying to clients
- Fixed cheat death via dying of status like dehydration reseting HP and vitals without unaliving your character
- Added ambient sound to master sound slider in settings
- Added jump landing sound to master sound slider in settings
- Escape now closes the build menu
- Loot menu now closes if the object you're looting is destroyed or despawns
- Increased despawn time for all AI to be more playable rather than testing spawns
- Reduced sprint speed by 7.69%
- Running out of stamina while sprinting now pulls you out of sprinting
Changed depots in rebuild branch