Thank you for the continued support!
See the changelog below for details.
- Updated Magnet Shooters
- The direction of Magnet Shooters can now be controlled
- While attached to a Magnet Shooter, a trajectory line is shown to help you aim
- The rotation speed Magnet Shooters in 3-S have been slowed down significantly
- The rotation speed of some Magnet Shooters in 3-C have been slowed down slightly
- Updated the Grand Fluppy enemy
- If a jump that would land out of bounds is initiated, it will no longer be cancelled; instead, the jump will remain within the water body boundaries
- If the player is near the left or right boundaries of the water pool, the Grand Fluppy will charge instead of slowly swimming towards them
- Sir Stomps'alots (the stompers first seen in 3-4) now have a slight delay before slamming down
- Updated character swapping - the lock will now always show when you are unable to swap character
- Fixed being able to slow down time on Magnet Shooters
- Fixed shortcuts not working in the Level Builder if the Gizmos HUD menu was open
- Fixed using the shortcut key for the Items menu in the Level Builder not closing it
- Fixed Orange Leaves sometimes rendering partially as Dead Leaves in the Level Builder
- Fixed the Homing Attack target continuing to stay on screen while attached to a Magnet Shooter
- Fixed exiting playtesting in the Level Builder during the Magnet Shooter attach animation causing the camera to jitter
- Fixed swapping characters while climbing sometimes causing the climb sound to be played despite not moving
- Fixed the Grand Fluppy in 2-C not swimming far enough to the right, allowing you to stay in the water without being attacked
- Fixed the misalignment of Help UI text with the ruled lines
- Fixed an issue where Bramble Boppers wouldn't damage the player when they were attached to a Magnet Shooter
- Fixed an issue where holding the character swap key after dying keeping the character icon enlarged on the character wheel
Changed files in this update