
Granting you Quality of Life Wishes
Version 1.2.0 Release Notes
Hi Abalon Fans -
I'm excited to deliver on another round of QoL (quality of life) improvements you've recommended in your feedback to me. Here's what's included in today's update:
- Control Prompts: Added control prompting during battles to help better communicate how to execute commands like move and shoot with sprintshot units. The control prompts adapt to the last input used (ex: mouse, keyboard, gamepad) and will even show the proper image glyph of the controller button you've mapped to that action. These control prompts are optional and you can disable them from the control options.
- UI Scaling: Added a new video option called "Large UI". When enabled, this will re-rasterize the cards and prompts to a larger size so they are more legible on the SteamDeck or when playing on a TV from the couch. It will also increase the size of unit stats and your resource HUD so these are legible as well.
- Card Controls: You can now use the cancel button (default key "X", default button "B") to deselect a card when on the choose a card screen if you want to see the entire offering.
- Card Controls: Made it easier to perform a click to cast by adding a click delay. This way, if the mouse is moving/drags slightly while pressed, it'll still count as a click to cast instead of a drag and release.
- Card Controls: Made it so that when using click-to-cast, mousing outside the grid does not reset the action. The player must explicitly right click or press the X button to cancel. This makes it much easier to cast AoE spells by clicking twice instead of having to click to cast, then click on the grid.
- Card Controls: Right clicking to cancel an action will no longer show the card underneath the mouse cursor. To show the card, you'll first back out of targeting, then right click to view click.
- Targeting Controls: Fixed bug where if player confirms movement space, but then mouse off the grid and returns to grid, it removes the drawn arrow but shows a pulsing blue space.
- Card Controls: Fixed bug where the default discard controller button (X) was not discarding cards because of an issue being double mapped to the undo button.
- Card Controls: Made it so right click now discards a card in hand.
- Fixed bug where it was possible to fire multiple discards on a card in hand.
- Card Controls: Made it so that cards that cannot be played present warning immediately on click to cast or attempt to drag to board versus waiting for release or secondary click. (Saves a lot of time thinking you can cast the spell only to release you don't have the mana for it)
- New QoL: Added "Disable screenshake" option to game options
- New QoL: Added "No Lightning Flashes" option to video options
- New QoL: Added "Always Confirm Move" option to control options
- New QoL: Added an Animation Speed slider to video options. This currently ranges 1-2 with 5% intervals. 2X speed is quite fast, but please let me know if you need more range here. Also - I'd love to hear from you what animation speed setting you prefer to play the game at ;)
- Card Controls: When a card is shown, dismissing the card no longer selects the contents underneath (in combat and in explore mode). The first click dismisses the card. Then, it allows interactivity with the board in the next click.
- Fixed bug where the Counter Attack tip was not playing in the tutorial.
- Fixed bug from a previous fix that seemed to cause a number of issues with guardians such as no longer showing fast travel animation, not healing at camp, not being able to be equipped with satchel cards, etc. where guardians were no longer showing their fast travel animation or behaving correctly when making camp, etc.
That's all for today's update. If you don't see your requests addressed in the list yet, don't worry. I couldn't get to everything in this update, but rest-assured I have your feedback captured and aim to incorporate your requests in future updates. (And I aim to be as quick as possible with turnaround)
Player Driven Development
Your Feedback Matters
Just wanted to say again how much I greatly appreciate everyone's feedback and Steam reviews. These seriously help development a lot. It brings me a lot of joy to see you satisfied with the game, so please continue to share with me.
Here's some ways you can contribute to our player-driven development:
- Write a Steam review for Abalon
- Submit feedback (especially bugs) directly in-game via Settings -> Share Feedback. This makes it really easy for me to reproduce your bugs and nicely organizes your requests into my "to do" list so I don't forget.
- Post a message on our Steam discussion board.
- Join our Discord community
- Instant message me directly on Discord (Username: RossD20Studios)
Thanks so much!
~Ross
Changed files in this update