- Steam workshop is setup! Untested so far though so I expect things to not work right for a bit.
- updated mod loader to v6 (Breaking changes: https://github.com/GodotModding/godot-mod-loader/wiki/Breaking-Changes)
Game Changes:
- made all unique zombie traits have equal chance of appearing (fixing bubble shield never appearing)
- reduced vampirism heal amount
- made biomasses created by hibernation upgrade always spawn enemies
- made so doors cannot be closed in endemic mode
- changed color of exit buttons
- made spectral zombie on spikr boss not take thorns damage
- made revolver drum not turn on double pack effect working
- made zombies not block light after dying
- decreased rat reaction time to be the same as regular game
- fixed two levels not being playable due to shadow errors
- improved gun tutorial level
- fixed bug where doors that start open still block light
- fixed bug where some upgrades selected at start of game would still appear in shops later
- fixed ammo containers sometimes spawning in walls
- fixed bug where corpse traps on fire heal player through vampirism after dying
- fixed bug where ratr will continue attacking you after being killed by thorns
- fixed Misslr missile hit positions being squished weirdly sometimes
Changed files in this update