Advanced Frostcap Coolers
The latest invention in Dwarven technology is here!Advanced Frostcap Coolers use a fan driven by the reaction to increase strength and efficiency!
My ruler likes it cooler!

Quality of Life Improvements (cont.)
We've continued our work Quality of Life Improvements - here are the highlights!Ranged Combat
Ranged Combatants will now approach nearby ledges if it gives them an angle on an Enemy they want to target below. All Mortals will use improved logic to decide when to use their Ranged weapon.Defenders confirm before Jumping from the Walls!
Ranged Defenders will no longer switch to their Melee weapon and Jump down to defend. "Go To" or "Attack" orders that will cause a Defending (or Holding) Mortal to Traverse (Climb Up, Mantle, Jump Down, etc.) will now pop up a Context menu for confirmation.Overzealous Wall Jumpers had plagued many a Kontra.

Auto Junk v2
Auto Junk will automatically Junk Gear below a certain value threshold. Junked gear is only stored on Stockpiles or Shelves that allow Junk. Use this to lower the priority of storing that scuffed Raider Gear or prevent your people from storing it altogether. It's also easy to filter Junk in or out when Trading or giving out Belongings.Now, the Auto Junk system will now respect any Manual Junking you do. Use this to opt out of Auto Junking for that low value item with great buffs or use it to get those garbage Steel Pauldrons out of your sight!
Tailgating through Locked Doors
Friendlies will now respect the Rules you put in place on your Door Locks. Nobles, Serfs, Prisoners and Visitors (and their Tames) will no longer Tailgate through an open door that doesn't allow them.NOTE: Visitors will still Tailgate (and Bash) doors that are blocking them from leaving.
The Tool Button
We added a Tool button that will activate the appropriate Tool when you have a Prop, Digging Command, or Terraforming Command selected.It's tool time!

Food Balance
We resolved a number of Food related issues that the more difficult Survival mechanics exposed.We fixed a bug that caused Raw Meat to start at half Durability. Your Kingdom now bring a few Drinks with them to bridge the gap until they can Trade. You start with more Corn Seeds. Farming now produces more consistent results and higher Nutritional Yields.
Inherited Storage, Temperature, and Lighting Settings
Shelves, Lights, and Temperature Props will now inherit the settings of an appropriate Prop that they're replacing. In addition, the Storage Copy and Paste function now includes the Priority and Junk flags.Raids
Raids now end when the Enemies disengage.Patch Notes
Noble Fates 0.28.5.1 Released!
Cooling Content Update
Combat QOL Update
Cooler
Renamed Basic Frostcap Cooler
Increase Frostcaps Per Hour to .2
Decrease Cooling Range by 33%
Add Advanced Frostcap Cooler
Building lvl 6
Consumes 25% less Frostcaps Per Hour over Cooler
Provides 50% increase in Cooling over Cooler
Provides 33% increase in Cooling Range over Cooler
Jumping from Walls
Confirm Go To Orders that requires Traversal (Jumping, Climbing, etc)
Confirm Attack Orders that requires Traversal (Jumping, Climbing, etc)
Prevents Jumping from Walls without confirmation when Enlisted and not Pushing
Ranged Combat
Combatants are more likely to use their Bows than before
Approach Nearby Ledges to Fire down on Targets
Improve Line of Sight Detection
Do not switch to Melee if target requires Traversal
Raids
Raids now end when Enemies disengage
Improve Raider behavior when fired upon by a Catapult
Attack Orders
Tweaks to Attack Rate
Frostcaps
Decrease glow when immature
Kin
Increase Kin Damage by 50%
Increase Bigkin Damage by 50%
Mortal Attacks
Hitbox and Hud now follows Mortals when swing their weapons
Storage
Copy/Paste now include Priority and Junk Settings
Lighting Props
Inherit Settings from Lighting they are replacing
Temperature Props
Inherit Settings from Temperature Props they are replacing
Shelves
Inherit Settings from Shelves they are replacing
In addition, several other notable Quality of Life patches have dropped recently
Noble Fates 0.28.2.2 Released!
Hotfix
Mycologist
Visits 33% more frequently
Cooler
Decrease cost to .1 Frostcap per Hour
Props
Add "Tool" button that activates the Build Tool with that Type selected
Digging
Add "Tool" button that activates the Build Tool
Add Progress to details
Terraforming
Add "Tool" button that activates the Build Tool
Fuel Burners
Add Temperature Output to Type Tooltip
Add Temperature Range to Type Tooltip
Add Fuel cost to Type Tooltip
Skill Progression
Rename Talents to Skills on Character Job Tab
Correct errors in calculation of At Lvl 20 on Job Skill Tooltip
Add (?) Tooltip that explains Skill Progression
Walls
Fix cases where walls are incorrectly shortened
Noble Fates 0.28.3.1 Released!
Minor Version
Starting Inventory
Increase Consistency
Start with more Corn Seeds (+200%)
Start with less Drybars (-10%)
Start with Octogin (~8)
Fix Octoberberry Durability
Fruiting Foliage
Increase Yield Consistency
Octoberberry Bushes
Yield +33%
Mealbean Stalk
Yield +33%
Pumpkins
Nutrition +100%
Drybars
Decrease Lifetime by 33%
Add Description
Travel Meals
Add Description
Bouquets
Add Description
Drinks
Rename to Alcoholic Drinks
Add Description to Items
Visitors
Fix Octoberberry Durability
Junk
Remember when an Item has been Manually Junked or Unjunked
Items Manually Junked or Unjunked opt-out of Auto Junk
Re-junk or Unjunk the item to opt back into Auto Junk
Unjunk Auto Junked Items when Auto Junk settings no longer include them
Hide Junk Checkbox on Items where it isn't relevant
Performance
Greatly decrease the cost of calculating Food Remaining
Noble Fates 0.28.3.2 Released!
Hotfix
Butchering
Fix bug that caused resulting Meat and Hide to have half Durability
Salvaging
Fix bug that caused resulting Items to have half Durability
Dismantling
Fix bug that caused resulting Items to have half Durability
Noble Fates 0.28.4.1 Released!
Minor Version
Crash Fix
Fix for crash related to Melee Attacks
Doors
Tames will no longer Tailgate through open doors.
Visitors will no longer take on tasks that they can only complete by tailgating
Visitors (and their tames) no longer Tailgate through open doors...
Unless they're trying to leave
Prisoners
Prisoners can now leave their cell when Escaping
Prisoners can now Tailgate through Doors when Escaping
Prisoners can now Unbarricade Doors when Escaping
Prisoners can now Bash Doors when Escaping
Lodging
Visitors will no longer rent Lodging that they cannot reach
Relaxation
Properly account for "Always" burners when evaluating potential Relax spots
Resolves issues where people liked to sit by burners that cause them harm
Breacher
Fix bug that allowed a Fireball to hit the same victim multiple times
Tune Fireball damage
Improve Pathing
Catapult
Fix bug that allowed a Boulder to hit the same victim multiple times
Tune Boulder damage
Time Limits
Fix bug where Time Limits would cause cycling on tasks covered by multiple jobs
Green Thumb
Lower Cooldown to 3d from 5d
Performance
Improve performance of calculating Days of Food
Improve performance of checking controllable Temperature
Improve performance of reachability check
Restart the game and steam to make sure you're up to date!
Experimental Branch
Minor Updates like those above arrive on the Experimental Branch first.If you have the stomach for brief bouts of instability and want to help us out - switch to (or stay in) the Experimental Beta on Steam and participate in discussions here or on discord.
v0.28 Saves will remain compatible until we launch the Beta for Feature Update #6 - some time from now.
Expect occasional issues - but know that we appreciate you helping us make the game better!
Community Corner
KSGvsHead planned this build out in dev mode

Then built it for real


Plum released Gremlins!

Discord
Join the Official Discord to participate in Development!
Reviews
If you like the game, please consider leaving a Review. These can help players decide that Noble Fates is worthy of their attention.Thanks for reading and thanks for playing!
The Noble Fates Team
Changed files in this update