
Agents,
As discussed in our “state of the build” post last week, we are dropping our first Season 2 hotfix this week to address a wide range of issues as well as some early adjustments to Sasori. We are actively monitoring the overall state of things to better target our next round of changes and prioritize top bug fixes in the coming weeks.
Once again, thank you for your continued feedback and we hope to see you on the field!
Agents Balance
Ace
Trying to aim with Ace while walking was always a difficult act because of the very intense sway. We are changing this animation to make aiming more stable while on the move.
Weapons
All Weapons
- Reduced Sway significantly while walking in ADS.
Sasori
We are still actively looking at feedback around Sasori and the direction he will be trending in the roster. We had a few early points of feedback we wanted to act on quickly: His weapon mod 1 is clearly not a competitive option currently and his overall time out after a sword swing is too high. We are focusing these changes around making the sword more reliable for all variants and buffing the overall utility of his Kunais.
Passive
Base: Poison sense
- Now shows a “traced” status effect for the victim
Weapons
Base: Ame and Kage
- Crit Multiplier: 2.7 --> 2.45
- Sword Range: 3m --> 3.5m
- Sword Cooldown after a Strike: 1.4s --> 1.25s
Mod 1: Hyõ and Hanei
- Damage per Kunai: 7 --> 8
- Kunai Charge Time: 0.5s per --> 0.375s per
- Kunai Spray pattern is tighter
- Sword Un-charged Slice Cooldown after a strike: 1.5s --> 1.25s
- Sword Uncharged Slice DMG: 40 --> 30
- Sword Charging time: 1.9s --> 1.7s
- Sword Range: 3m --> 3.5m
Mod 2: Yuki and Hikari
- Sword Cooldown after a Strike: 1.2s --> 1.15s
- Sword Range: 3.5m --> 4m
Bug Fixes
General
- Fixed an issue where equipped inks would not be visible in pregame intro
- Fixed an issue that led to the drone being unaffected by the scrambler
- Mimics optimizations in maps for performance gains
- Changed “teams” name to “Trio” for no suspicious reasons
- Fixed an issue that allowed you to “kill” your agent reflection in the first tutorial room
- Fixed a misspelling on Hans’s Catalog 2 skin tattoo. (Thanks for pointing it out to us!)
- Fixed an issue leading to Tactical Grey being the wrong color
- Network optimizations
Levels
- Fixed an issue that led to a fountain in Fragrant Shore having no lighting on it
- Fixed a stuck spot for NPC in Fragrant Shore
Agents
Chavez
- Fixed an issue that led to Chavez’s Passive Mod 1 to deplete its over heal faster than intended after gaining health.
Sasori
- Fixed an exploit that allowed Sasori to bypass his fire rate limit
- Fixed an issue leading to Sasori’s Sword being invisible when switching tools
- Fixed an issue where ADS could be triggered while pressing nothing on Sasori if left click and right click were pressed simultaneously before.
- Fixed an issue where Sasori’s dart would stay invisible after using Expertise Mod 2.
- Fixed an issue that could lead to staying stuck when releasing mid-charge with Sasori Weapon Mod 1
- Fixed an issue where switching back to weapons immediately after throwing a poison vial could lock Sasori out of attacking
- Fixed an issue that led to a damage mismatch when shooting dummies in the pre-game lobby with weapon Mod 1
- Fixed an issue that led to Sasori having no footsteps sound
- Fixed an issue that led to Sasori having no vials in his hand while in cover using coated weaponry
- Tweaks to Sasori Sword VFX to better communicate its range
- Fixed an issue that led to Sasorir’s poison VFX on coated weaponry being visible even in cover
- Fixed an issue that led to Sasori’s mastery level 10 calling card not being awarded
- Fixed an issue that led to Sasori’s Quartz skin alternate look to be a Red skin instead
- Tweaked Weapon Mod 1 Kunai trail to make them easier to see
Yu-Mi
- Fixed an issue where Yu-Mi Expertise bubbles would detonate on low walls in front of her even when aiming above. This fix should improve accuracy overall with Yu-Mi Expertises
About Melee Reliability
We are looking to deploy a server side change to how melee is handled to improve the reliability of hits, especially when latency is involved. This change should roll-out without the need to update the game client.
Changed files in this update