Hello, BIGFOOT hunters!
We have been working on the transition to version 5 of Unreal Engine these months. Much work has been done to adapt the project to new engine systems.
The game now supports the new Lumen global illumination system. Thanks to this, the lighting has become more realistic and pleasant. We also redesigned many objects in the game.
We can't wait to hear your feedback. You can send us your wishes, noticed bugs, or ideas using the report form in the main menu of the game or in our Discord community.
Please completely reinstall the game before playing!




What are the main changes in the new update?
EOS integration and crossplay
The game now has integration with the Epic Online Subsystem. Since there are no dedicated servers in Bigfoot, this is the most convenient and reliable way for us to implement crossplay between Steam and EGS. Linking Steam and EGS accounts is required for online play.With this update, the profile level in the game will be reset and in the future, we plan to add an in-game reward system to the levels.
New buildings
To support lumen global illumination, we had to redesign the building models. Now they are much better quality and optimized.
New trees
In addition to new models and high-quality distant sprites, trees received roots that adapt to the shape and texture of the ground surface.
New cliffs
Not only the form but also the material was changed. Cliffs and rocks now blend better with the environment due to the ground texture projection system.
XBox Controller support
Implemented all interactions for XBox controller and binding settings but text input using the virtual keyboard has not yet been implemented. We are waiting for your feedback.A more detailed list of changes is below!
Added:
- XBox Controller support.
- Buildings redesign.
- Trees redesign.
- Cliffs redesign.
- Grass redesign.
- Volumetric ground fog effect.
- A new animal network replicated the ragdoll system.
- Mesh instancing tool for optimization.
- Materials optimization.
- Point lights optimization.
- New locations at the entrances to the parks.
- Added an icon over a dead unbutchered animal.
- New action music system.
Fixed:
- Bug with flayer gun stun.
- Bug with a weapon not shooting.
- Music system fixes.
- Bear and wolf shot sound reaction bug.
- Resolution applies bug.
- UI scaling bug.
- Animal butchering bug.
- Drone charging bug.
- Drone camera and flight control bugs.
- Zipline player input bugs.
- Voice chat delay bug.
- Replication of hunter traps over long distances bug.
- Mesh culling bugs.
- Some bigfoot skins obscure the player's first-person view.
- Noise after entering the laptop stacks.
- Randomly the sound of the rain is cut out during the game.
- Bullets trace rendering artifacts.
- Incorrect rendering of shadows when the sun was at a high angle at sunset.
- Curtains interaction sound bug.
- Installing items on carpets bug.
- Incorrect reactions of bigfoot to explosions.
- Level design fixes.
- Installing a bigfoot trap in houses.
- Totem pickup bug.
Changed:
- Bigfoot character size increased.
- Item wheel redesign.
- The TNT detonator is implemented as a separate item.
- Key rebind system redesign.
- UI and game player input system redesign.
- Improvement of sound quality.
- Game sessions completed with a win are indicated as completed in savegames.
What's next?
In the coming days, testing of the update with the Ross Lake map will begin. We expect the release of this update in August. Here are a couple of screenshots:


Become a BIGFOOT community member!
Discord: CyberLightGSInstagram: CyberLightGS
Twitter: CyberLightGS
Facebook: CyberLightGS
Contact us:
Our homepage: https://www.cyberlightgs.comCooperation: partner@cyberlightgs.com
Changed files in this update