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Update notes via Steam Community

Overview

This patch finalises the renaming of Midair Community Edition to Midair 2 and introduces a new game mode called League. It also contains a large number of UI and QoL improvements as well as a number of bug fixes listed below. Following this patch we will be able to start Midair 2 Playtest sessions.

General Changes

  • New game mode ‘League’
  • New game mode ‘Duel’
  • TDM is back in the game
  • Matchmaking
  • Sentry.io integration for crash reporting
  • 80 Steam Achievements added
  • Announcer sound cues for match ending when there’s 60 and 10 seconds remaining have been added
  • DPI and TurnDist mouse options added to in-game settings
  • Default mouse sensitivity reduced from 50 to 20
  • Issue with game still running in Steam after exiting has been fixed
  • Server performance improvements

New Game Mode: League

First version of the new game mode “League” has been added. In this game mode you will build a points pool by passing the flag between your team and then scoring a goal to bank them. Higher points are awarded for more spectacular passes. This game mode is very new and will require tweaking based on player feedback before new maps are added. League has the following features:
  • New keybind for flag throw strength meter
  • OOB grid bounces you back into the field of play
  • Boost pads
  • Hold throw button before a catch to slap the flag
  • Midair hits on enemy players cause them to drop the flag
  • Midair hits on team members will steal the flag from them
  • Goal cosmetics
  • New prototype map: League-Flatland

UI Updates

  • Max range for friendly IFF visibility increased from 400m to 500m
  • Adjustments to flag icon positions when on stand and in the field
  • End of Match screen now totals the three types of flag return (static, moving, aerial)
  • “Click to join game” message anchored to bottom right of screen
  • Escape menu options for returning to game and leaving server are now clearer
  • HUD scaling issues on end of match screen have been fixed
  • Updates to welcome and first run text
  • Intro video updated to “Midair 2”

Replay System

  • Replay recording and storage issue resolved
  • Timeline scrubber remains visible when HUDs are hidden
  • Free roam camera now works while a replay is paused however the level of detail with distant objects will not switch until playback resumes
  • Bugs with displaying incorrect flag icons and delays with flag pickups are fixed

Loadouts and Cosmetics

  • Temporarily removed all packs except Energy pack.
  • Sprays, jet trails, goal effects, voice packs now all have previews within loadout menu
  • Character skins will be previewed on character model in main menu
  • Weapon skins will be previewed on rotatable weapon models
  • Cosmetic purchases now integrated into the Loadout menu

CTF Maps Updates

  • CTF-Nightflare: Art pass to base
  • CTF-Silvas: Terrain overhaul and spawn updates
  • CTF-Hadrian: Spawns all facing forward, bridges removed
  • CTF-Exhumed: Floating spawn fix
  • CTF-TwilightGrove: Terrain smoothed at the bottom of back left bowl
  • CTF-Relay: Art pass, spawns moved forward, extra cliffs added to hill behind base
  • CTF-Forlorn: Mid structure back to old design, lighting changes, terrain tweaks
  • New prototype map: CTF-Octane
  • New prototype map: CTF-Crater

Config Reset

As the game has been renamed you'll need to either update your settings manually or copy them over from your old steamapps directory at \MidairCE\Saved\Config\WindowsNoEditor

This will also require editing the ini files to change MidairCE to Midair2 in any script headers such as:
[/Script/Midair2.MAInputSettings]
For those who prefer fov changes to Y axis you'll need to add the following to Engine.ini
[/script/engine.localplayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
Windows Midair 2 Content Depot 1231211
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Linux Midair Community Edition Depot Linux Depot 1231212
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