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Thank you for playing the game and everyone's overwhelming support! It means a lot to us as an indie dev, thank you to everyone who gave their feedback in the form of reviews.

Now that it's been exactly 7 days since we released this 7 years worth of hard work out in the world for everyone to enjoy and play, as with all releases and specially with indie games, we try to patch all the bugs and issues reported to us by the community as soon as possible.

So, we bring you the third Steam Patch note for the game following the game's launch!
Following bugs/issues have been fixed:

- Fixed several typos in English (thanks for the heads up, folks!)
- Fixed skipping over the junkyard miniboss trigger zone. Sorry speedrunners, but there may be bugs involved if you approach this trigger zone from the wrong side. This also makes the level line up with Opening Stage and Highway, where the trigger zones are appropriately sized.
- Fix a string ID in Chinese localization, which made the game print "NULL_STRING" for one of Nurse's dialogues
- Fix certain lines of text in Chinese localizations that the game's font wasn't able to display properly
- Adjusted German localization
- Fix a crash that can happen against Trace, in case she's defeated while there's still falling garbage blocks on the screen from her Burst Technique.
- Fixed buggy camera behavior if falling down a certain pit with the Powered Walker in Ore Mines (Crash, Break Circuit)
- Fixed a game crash that may happen if Trace (Patch Circuit) is defeated under certain conditions
- Add a safety net to how cutscenes and dialogue boxes are handled, to hopefully catch some edge-case bugs or behavior
- Added code that better ensures that Truly Healthy and Truly Energetic challenges unlock properly if playing on NG+ or Circuit Mode+
- Added code to Steam version that ensures proper syncing between Steam achievements and the game's internal challenge tracker
- Fixed an issue with the Powered Walker in Crash's stage, where the mech didn't keep autofiring if attack button is held, and autofire is enabled in gamepad settings

22/07/23 edit, to add a change that had gone unmentioned:
- Adjusted the game's garbage collector settings a little bit, which may help with performance on some hardware


PATCH CIRCUIT

Let us know if you find any new issues or bugs on discord/steam discussions. Stay tuned for more updates as we approach the post-launch frenzy!
Follow us on our official Steam page, Twitter (@GravityCircuit), and join our vibrant Discord community as we all celebrate Gravity Circuit!


Windows Gravity Circuit Content Depot 858711
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macOS Depot 858712
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Linux Depot 858713
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