Main Quest Act 1
The first part of the primary quest line introduces a number of new locations and NPCs.
Fast Travel
Certain locations in the world now contain beacon towers. Once activated, you will be able to travel back to that beacon at the cost of food from your hunger meter, if it's close enough and you have enough food. You may select a beacon to travel to by selecting its island on your map.
Difficulty Settings
For those that prefer a more challenging or easier experience, combat difficulty settings are now available. When you start a new game, or at any time during play, you can set the combat difficulty setting to Easy, Normal, Hard, or Legendary. This adjusts the health and damage of enemies, and adds a very small experience bonus for harder difficulties. You can also choose to lock the difficulty setting when starting a new game if you wish.
Library Bookshelves
A new type of bookshelf can be purchased from cartographers to be placed on your ship. These will fill up with books as you discover them throughout the world, allowing you to re-read them. Note that only books discovered after this update will be added to the library.
Outpost Islands
A new type of tiny island can be occasionally found in the world. These contain a number of different small points of interest.
Changes
- Added main quest act 1.
- You can now fast travel to certain locations that you have discovered.
- Added difficulty settings.
- Added library bookshelf ship decoration that can be used to re-read some books you discover. This item can be bought from a Cartographer Merchant.
- Recipe items now show a preview of the crafted item stats
- Added category dropdown to bug report window.
- Improved jumping mechanics.
- Added new loading screen images
- Added some new physics puzzles.
- Added new outpost island points of interest.
- Added new fishing lures to help with fishing quests.
- Fisherman merchants now sell more lures.
- Lumberjacks are now merchants and sell woodworking supplies.
- Prospectors are now merchants and sell blacksmithing supplies.
- Added new lore books.
- Added new side quests.
- Added maps to loot caves.
- Added sections to the settings window.
- Added unique caves that can be accessed by some wells.
- Added frogs.
- Added rock salt item that can be refined into salt for cooking
- Fixed divers mask items increasing breath instead of max breath.
- World reposition events no longer cause one frame where the player is not on the boat.
- Strong stamina potions are now uncommon quality.
- Fixed ship graphics often popping in the wrong spot for when frame when placing your ship.
- Fixed ship placement colliding with merchant ships.
- Ship placement depth is now closer to their normal float depth.
- Fixed load game UI not refreshing when a local backup was loaded.
- Fixed a bug that caused your controls to be locked if you died while steering a ship.
- Archers can no longer see through breakable cave rocks.
- Fishing commission selection now takes fishing skill level into account.
- Reduced the chance for spiders to apply poison effect.
- Changed Rigidbody interaction type on player character controller, reducing the chance he'll get flung back when jumping around on a moving boat.
- Fixed newly created bait items always being stack size of 1.
- Fishing bobbers bounce around less, making it more viable to fish while sailing.
- Added ammo and bait to the equipment inventory tab.
- Adjusted higher tier compass textures to make them more readable.
- Slightly adjusted appearance and size of weaving stations. Placeable weaving stations now pivot in the center instead of the side when rotating. Note that weaving stations already placed on ships will be shifted slightly.
- Marked some items without any use other than selling as junk so that they will show up in that inventory section.
- Fixed an issue where you could get a map to an underwater cave you couldn't actually go into
- Stamina potions can now be crafted at a workbench in addition to the cooking station
- Added lighthouse map stamp icon
- Boar and Deer are now a bit easier to kill
- Reduced ambient air particles
- The game now uses less memory when running.
- Improved initial load time after starting the game.
- Updated engine version.
- Fixed issue where enemies would sometimes run up to you but not attack.
- Increased drop rate of meal recipes.
- The Sea King's Trident is now more likely to roll better talents.
- Fixed a bug where crafting stations would cause hotkey indicators to appear briefly when they spawned.
- New players no longer start slightly above the ground.
- Fixed some points of interest spawning without modifying the terrain below them.
- Potions now ignore their cooldowns when you are not in combat.
- Updated some potion recipe requirements.
- Fixed some typos.
- Fixed enemies pathing through shipwrecks.
- Fixed some out of bound exploits in caves.
- Increased the parry window on axes and staves.
- Added potion of renewal to guild merchants.
- Fixed effective precision talent tier 2 having the same description text as tier 1.
- Grizzly Ribeye is now stackable.
- Reduced the rarity of light blue and purple ink items.
- You can no longer use health or stamina potions if you are full on those stats.
- Fixed map stamp and color buttons not scaling right with different resolutions.
- Parry stun effect is no longer removed by poison or bleed damage.
- Opening the inventory interface will no longer unhide the HUD if it's hidden.
- Fixed some chests having non-uniform scales.
- You can now see your current crafting skill level when crafting an item.
- Lowered the drop rate rate of map items.
- Lowered recipe requirements for some armor and weapons.
- Lowered the recipe requirements on some meal items.
- You can now get the Red Raider Temple Gate Key even after the related quest has been completed.
- Fixed an issue where the pirate king could drop duplicate items.
- Fixed an issue with marshland islands causing frame drops while approaching them.
- Game sounds and music are muted when in the escape menu.
- Fixed interaction outline not appearing on the weaving station.
- Fixed some spots you could get stuck in.
- Mining rocks can no longer activate the Momentum item talent.
- Bug reports of type bug and crash will now send a copy of your Player.log file to us automatically.
- Added messages in a bottle that can be found on some islands.
- Increased xp from higher level fish.
- Fixed an issue where arrows could pass through some parts of enemies.
- Fixed New Coat Of Paint quest having the wrong number in the description.
- Fixed typo in the guide NPC's dialogue.
- Fixed a rare case where clicking a save to load would not do anything.
- Fixed brown book ship decoration having normal world journal logic attached to it.
- Fixed an issue where the merchant ship would sometimes launch into the air.
- Increased visibility of the Mermaid's Blade Herb, making it easier to find.
- Fixed an issue with large ships not playing water splash sounds.
Changed files in this update