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This patch consists mostly of smaller bug fixes.

  • Fixed issue with the multi-crafting skill where it either didn't consume any resources at all and kept crafting the same item, or crafted twice as much as intended, but then removed two entries from the queue which have already been paid for. It will now craft twice the amount of items when triggered, but remove one from the queue, so the extra one is free as intended.
  • Lookout points in outposts no longer show that you get bonuses from multiple nodes. This bonus was never intended for lookout points, and was never given, but the text incorrectly indicated that it did.
  • Fixed a problem that was caused during map generation, sometimes the generated map was invalid, and the game generated another one - which was invisible to the player - and slightly corrupted the save file by keeping all the objects from the original generation in a particular data set, which affected the ability to get achievements that counted objects of a certain types (like logging corporation).
  • Also added a check for these corrupted saves that fixes them as soon as you load the game, so you will now be able to get these achievements even if you had one of these saves.
  • When switching from resource nodes view to POIs in the world map, it will now restore your last filter.
  • Fixed a bug in reordering crafting priorities - when dragging to the end of the list it would put it in the wrong spot (only happened after unlocking some quest related crafting recipes).
  • Added a missing translation in non-english languages when showing that specific tasks were disabled for specific survivors.
  • Fixed an issue with some log messages (at the bottom right of the screen) not appearing in Chinese and Japanese languages.
  • Fixed a bug where clicking on a tile in the base opened an outpost window, if a tile with the same x/y coordinates in the world map had an outpost on it.
  • Reduced a little the frequency of extra rescue missions in the Outposts DLC game mode.
  • Fixed a bug that caused vegetable production to be too high in outposts when playing in Desert Survival mode.

Judgment: Apocalypse Survival Simulaiton Content Depot 455981
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64-bit Judgment: Apocalypse Survival Simulation Depot - x64 Depot 455983
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