Now, let's dive straight into what's new:
🛠️ Patched for a Smoother Space Odyssey 🛠️
Our intrepid team has been wielding their digital toolkit to fix some pesky space-time wrinkles. The engine has been updated; say goodbye to the mysterious "Crash on Leave Planet Button" glitch! You can now drift through the cosmos without worry, safe in the knowledge that the exit button will behave itself.🏊 Refined Swimming Mechanics 🏊
One of the highly requested improvements has been to give the aquatic elements a tune-up. Swimming now requires you to "Hold Jump" instead of frenzied button mashing.🎥 Lights, Camera... Less Camera Jaunt Action! 🎬
Ever felt like the camera had a mind of its own after opening inventory UIs? We've quelled that rebellious spirit - now, when you close the menu, the camera movement behaves itself, providing a more seamless transition back to where you were.📥 Effortless Loot Gathering 📥
No more inventory-related acrobatics! We’ve introduced a nifty "Hotkey for Take All button" (X) to accompany the button that’s in the UI.📜 Reading at Your Speed 📜
We've tinkered with the "Text Speed Setting" for your reading preferences. You can now choose from a 1-10 scale, so you can sip your space-age tea while enjoying the storyline at your own rhythm or rapidly absorb the texts if you prefer a lightspeed-read.🌌 MobiusCode Updates 🌌
The intro video and updated credits have been woven into the fabric of Exotic Matter as we have rebranded into MobiusCode after establishing our GmbH (some sort of terra-based German company thing).Why the Silence?
You might be wondering why it's been a cosmic age since our last update. We owe you an apology for the long pause in communication there - our studio is a small team, and we're not just space explorers; our focus on B2B clients fuels our game development. While Exotic Matter was put on the backburner, we received funds from the German government during COVID times to start working on another title - Panic Mode, along with expanding our team. Since then we're back to using our software development funds, and we're aiming to devote more time towards bringing things out of Early Access.
There’s more to the story – we hit some interstellar bumps along the way, encountering the gravitational forces of burnout and the need for a well-deserved breather. Crafting universes takes its toll, and we wanted to ensure our creative engines were roaring at full force before we ventured back into the cosmos of Exotic Matter. It’s been a suitably refreshing pause and it feels like the right time to return to Xcylin, we’re hoping that you’ll join us there.
We're deeply grateful for your support, feedback, and time you've invested thus far. Our roadmap is being built around your thoughts (along with some new ideas from our team) and we’re hopeful that those elements will bring new energy to the experience. We'd love to hear from you about all of these things (complaints, ideas, thoughts) on our Discord
(Note – the game is still in Early Access so more changes are incoming - expect the galactic roadmap to be shared soon and will be subject to change based off new feedback too)
Keep exploring, keep crafting, and keep the cosmic curiosity alive!
Safe travels,
The MobiusCode Team
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