V0.6.3 - Sliding & Balancing Update
Features:
- Revamped sliding system.
Updates & Enhancements:
- You will now see an icon indicating whether or not a lobby has a password.
- The carnivorous will now only do its failsafe teleport when it does not have a line of sight with the player to prevent breaking immersion.
- Players will now be teleported back to a random respawn location in case they fall out of the map.
Balancing:
- Reduced the Carnivorous sight range, hearing range and vision cone
- The Mother and Carnivorous will now run away instead of walk away when being scared by fireworks.
Bugfixes:
- Fixed keybinds not working.
- Possible fix for monsters floating in the air and desyncing.
- All players should now get the “Finish Surrounded” achievement when finishing the game.
- The “Stamina Efficient” achievement now works correctly.
- Fixed players being able to walk through walls in the ending.
- Added a notification in the ending saying all players are required to interact.
- Fixed monsters being able to spawn on the roof of the ending location.
- Fixed monsters being able to spawn on top of the powerstation.
- Fixed the medkit not restoring or depleting health.
- Fixed players being able to get stuck between the terrain and the ending location.
- Removed some floating objects throughout the map.
- Fixed the interact key prompt getting stuck on the screen after dying near an interactable.
- Fixed the inventory permanently staying on screen after dying with the inventory open.
- Possible fix for the backpack despawning.
- Possible fix for players not being able to move after being revived.
Optimzation:
- General improvements for a smoother experience.
Changed files in this update