It's finally here! Update 1.5.1, aka The Multiplayer Update, is available NOW!
Craft blocks with friends (or foes) to your heart's content in Co-op! Not only that but you can now use Circuits & Systems Blocks in Co-op now too.
There are also a bunch of new Circuits & Systems Blocks like gauges that output a signal, a block that controls your Tech, and loads more!
We've also made some well-needed Quality of Life Improvements like a Borderless Fullscreen Option, as well as changes to a few Resource Receivers to integrate better with C&S.
Enjoy!
New Blocks:
- Reticule Research Actuating Platform
- Reticule Research Repulsor Pad
- Reticule Research Time of Day Sensor
- Reticule Research Angled Beam Sensor
- Reticule Research Altitude Gauge
- Reticule Research Fuel Gauge
- Reticule Research Power Gauge
- Reticule Research Speed Gauge
- Reticule Research Special Mixed Silo
- Reticule Research Tech Movement Controller
- Better Future Anchor Controller
New Blocks (R&D Labs DLC Only):
- Reticule Research Keybinder
Block Adjustments:
- Attach points have been added to the following blocks to integrate better with C&S:
- GSO Resource Receiver
- GSO Large Resource Receiver
- Geocorp Resource Receiver
- Venture Resource Receiver
- GSO Resource Receiver
- The Better Future Stabalising Computer now has an On/Off toggle, similar to other Tech-wide controller Blocks.
Quality of Life Improvements:
- Crafting and C&S Blocks are now available in Co-op Creative and Co-op Campaign Game Modes
- Added a Borderless Fullscreen option in the Graphics Settings
- Added a Search function in the Block Inventory
- The loading and saving of games have had some optimisation so these processes should now be quicker
- The mouse cursor will now show an icon to indicate if a block is configurable
- C&S now interacts with Crafting blocks by turning them on and off (such as Receivers, Filters, Pacemakers, Scrappers)
- C&S can now control Tech-wide control blocks to allow turning whole groups on and off (such as the BF Block controller and Hover controller)
- Beam sensor and new angled beam sensor have adjustable detection layers and beam length settings
Bug Fixes:
- Fixed an issue where missions weren't spawning in the Wasteland Biome
- Fixed an issue that caused players' idle Techs to swap when the player moves too far away from them after taking a Snapshot from the Tech Manager menu
- Fixed an exploit that allowed players to duplicate their Techs without having the Blocks in their inventory
- Fixed an issue where Mouse would become unresponsive if the Map were closed while holding Right Mouse Button
- Fixed an issue where the Stabilisers remained active after a Better Future Cab was added to a Tech
- Fixed an issue with the Better Future Anti-Grav Engines' area of effect being slightly offset
Thanks to everyone who submitted Bug Reports on our Discord server.
Known Issues:
- Crafty Mike Missions aren't currently available in Co-op Campaign. This will limit how soon you can access Crafting Blocks. The current workaround is to use Payload Terminals to access them or try your luck at Trading Stations.
Localisation update:
Translations have been updated for our German, Czech and Chinese friends.Many thanks to the TT Translator team, in particular recent translations from:
- ThePure2HD
- ZombieSpider
- Karen Yun
Changed files in this update