<UPDATE>
- With all of the game's foundational content complete, we've moved from Early Access to Official Release!
- New race Savage Unites has been added.
- New region Red Mountain has been added.
- Added 2 new troops from the Relic Guardians from World's Roof.
- Added 10 new achievements.
- AI calculation speed has been slightly improved.
- Added Honor difficulty.
In Honor difficulty, enemies are stronger, their troops and magic grow faster, and there's more room for strategic exploration during battle. - Fixed an issue that caused text to go out of frame in tip popup.
- Fixed an issue where cards displayed in the UI would show a few tags.
- Added 3 Silver Coin Pouches and 3 Crimson Stone Piles to each region.
This will hopefully reduce the total number of battles, making them less tiring. - ? region can no longer be traversed.
<BALANCING>
- We've changed the balance of defense.
We hope this will alleviate an issue where units with higher defense felt more valuable. - The damage of the Fire Dagger has been recalculated. It now deals about 20% more damage than before.
- Conflagrate damage increased by 30%.
- Intelligence has been changed to only increase the effectiveness of Destruction magic cards.
Instead, it now increases the effectiveness of Weapon cards by 2% for every increase in Strength. - The effectiveness of Resurrection has been increased by 100%.
While many other resurrection-related effects have been increased, we still haven't balanced this card. - Death Bringer's Raise Dead troop summon reduced from 21 to 15.
- All weapons have had their damage increased by approximately 10%.
Previously, we thought it was efficient because of the large number of weapons that could be used multiple times, so we concluded that the weapon cards were actually handicapped because they tended to stiffen the hand, even though they were 10% weaker than normal destruction spells.
Changed files in this update