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Update notes via Steam Community
  • New settings "Linked eye blink tracking", "head rotation intensity", "maximal head rotation", and "average eye rotations" are now available in all face trackers!
  • Lip sync now supports binarization mode, which disables transitions between mouth blendshapes and only uses the max-value blendshape! You can enable this on the "Generate Lip Sync Animation" node
  • New "Play Sound" node to play sound effects! Support for custom sound files coming soon.
  • Added "On Collide" flow exit on "Throw Prop At Character" node
  • New nodes "Get Bone Rotation", "Get Bone Scale", and "Set Bone Scale" for manipulating character bones!
  • New node "Wrap Euler Angles" to constrain an Euler angle between -180°-180°
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