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Update notes via Steam Community

New Features

  • The Desert map is now a brand new map type.
  • The old Desert map has been reworked as a Canyon map with some differences in terrain and map objects generation.


Fixes

  • Fixed wrong mouse cursor radius when resurrecting a minion that died while overgrown.
  • Fixed issue in Spooky map where players could spawn in water (hopefully this time for sure).
  • Fixed bots from bot battles using fractional hp.
  • Fixed player still being controllable after sinking in the water.
  • Lightning Rod no longer triggers arcane shields while attached to a player or minion.
  • Fixed issue with resurrected flame imps not working correctly.
  • Fixed Chain Lightning not working with Arcane Vision.
  • Overgrowth no longer shrinks bot enemies in bot battles.
  • Attempt at fixing a bug where casting a spell using a teammate’s minion did not end your turn if the minion died.
  • Fixed a camera issue where it would get stuck focusing on the last friendly minion that died.


Balances & Changes

  • Nerfed Arcane Vision by adjusting the damage and projectile count values for various spells it can use.


Thanks for playing Wizards as always. We'll continue to deliver updates as we work on the game. Please post any feedback in our Discord or on the steam forums!!
Windows 64-bit Wizards Win64 Depot 1163691
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