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Update notes via Steam Community

Welcome, Survivor!


Thank you all for playing the game, your positive reception, and submitting all of your feedback and bug reports. We listen to all of it and are committed to improving the game with the continued help of our awesome community. Here's the list of things we're changing & improving since yesterday's release:


GAMEPLAY CHANGES:

  • Reroll option has been added to SOS Survivor Selection panel.
  • "Stone Skin" power-up now grants 1000 Armor and when its effect is active, the low-health vignette visual effect is disabled.
  • After expending all possible level-up options, there's now a 100% chance to have level-up options of both money and a health powerup.
  • Experience modifier that increases every few enemy waves was reduced a bit.
  • There is now a temporary immunity of 0.3 seconds after a Level-up/SOS Signal/Item Chest panels closes.
  • Endless Mode: Wave damage modifier now clamps at 2000% instead of 300%.

ISSUE & BUG FIXES:

  • Chests should no longer spawn over each other.
  • Ghost: "Protocol: Critical" ability no longer drops the Critical Chance stat to 0%.
  • Ghost: "Shuriken" ability now fires a proper amount of projectiles and scales properly with leveling.
  • Fixed a bug where level-up overlay would persist after losing the run.
  • Weapon upgrades that change the Reload Time stat of that weapon now properly show it's value in seconds instead of as a percentage.
  • Fixed the "No Skill" achievement not unlocking, as it wrongly counted money and health powerups as abilities.
  • Fixed an issue where "Faster, Better..." skill-tree upgrade and "Solar Panel" item would improperly increase Ability Cooldown stat instead of decreasing it.
  • Endless: Timer now shows play time properly instead of looping after reaching over 60 minutes mark.
  • Fixes / improvements to the Charger boss enemy AI & animations.
  • Other minor fixes.

BALANCE IMPROVEMENTS:

  • Balance and improvements to "Life Steal" effects:
    • Basic Life Steal Value stat increased to 1% from 0%.
    • "Suspicious Pendrive" item now grants 3% Life Steal Chance.
    • "Vampire Survivor" item now grants 1.5% Life Steal Chance and Value.
    • "Annoying Trumpet" item temporarily removed to be reworked in the future.
  • Reduced the amount of experience gems dropped from bosses.
  • Huntress: "Zombie Decoy" ability cooldown reduced, and it also additionally drops three grenades at the surrounding area before exploding.
  • Ghost: "Protocol: Critical" ability cooldown reduced to 30s (from 60s), critical chance reduced to 50% (from 100%).
  • Ghost: "Shuriken" ability cooldown increased, as its strength also increased due to a bug fix.
  • SWAT: "Automatic Turret" ability damage and cooldown reduction per level increased.
  • Tank: "Bombing Strike" ability cooldown reduction added to its level-up bonuses.
  • Engineer: "Energy Shield" ability cooldown reduction added to its level-up bonuses.
  • Medic: "Handgun" & "Syringe Gun" weapons overall buff.
  • Medic: "Transplantology" ability cooldown increased to 45s (from 30s), Life Steal Value decreased to 5% (from 10%), and base duration changed to 3s (from 5s).

QUALITY OF LIFE:

  • There's now a popup when you hover over reward icon on Achievements and Defeat panels (mouse-only for now).
  • Current ability level is now visible in the Abilities tab in the Pause Menu (mouse-only for now).
  • Localization improvements (eg. Double Barrel Shotgun -> Pump Action Shotgun).
  • Blaster firing sound and Laser start/stop volume has been decreased.

UPCOMING CHANGES:

  • Manual aiming option.
  • Public Beta Steam branch.
  • Mouse character movement option.
  • CODEX / Encyclopedia of in-game content.
  • Separate save for game options (resolution, quality).


Thank you & have a great weekend!

Stay awesome,
Awesome Games Studio
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