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Update Notes Version 0.2.7c Dedicated fix 2


Additions:


+ Added Magic Spell: Big Fireball (Has to be charged before it is ready to shoot and deals AOE damage)
+ Added intro (Skippable after seen it one time)
+ Added weapon: Stone Greataxe
+ Added: Direct dismantle for handmade items like stone hatchet, cloth etc. (Right clicking the item will show you the dismantle option)
+ Added birds to all 3 biomes
+ Added bird logics
+ Added item: Feather
+ Added: Item loose settings (Defines which items will be dropped when you die)
The setting name is "LooseItems" and you have to set the number for the setting you want (For example LooseItems=1)
0 = Nothing
1 = Only Inventory
2 = Inventory and hotbar
3 = Inventory and Equipment
4 = Everything

- Updated the Engine Version from 4.26.2 to UE V 4.27.2

- Removed: Tools and weapons will no longer be found in the barrels and crates that are present at the roads



Changes:


- Changed: Stone Hatchet and pickaxe do not longer need a sharp stone. Instead they need 25 stone
- Changed: All goblin loot tables are making much more sense now. Their weapons can be dropped by a certain chance. Memory fragments are tweaked too
- Changed: Little fire shrines are ignitable with fire magic (Fireballs and upcomming fire magics)
- Changed: Arrows and bolts need feathers to craft now


Fixes:

- Fixed: The current durability of a weapon or tool is not shown correctly
- Fixed: Little fire shrines will show wrong information when it is ignited already
- Fixed: Small fireball is not listed in the alchemy Table after learning it
- Fixed: Deleting multiplayer games is not doing anything
- Fixed: It is not showed that a server is password protected in the Steam server browser
- Fixed: The player count for multiplayer games and dedicated servers are not displayed correctly
- Fixed: Hotbar items and equipment items will be getting lost when you die
- Fixed: German translation definition for hatchet is different "Axt" is changet to "Beil" in all descriptions and quests
- Fixed: When toggling third and first person cam the left hand weapon will have wrong rotations
- Fixed: First person dual sword arm animations have strange positionings
- Fixed: First person dual claw animation have strange positionings
- Fixed: First person Greathammer animation is taking almost the whole screen
- Fixed: Bihander Animation is the same as the greataxe (Now it is the right one)
- Fixed: First person blocking animations are centered now which is more comfortable
64-bit Re.Poly Experimental Depot 970302
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